Skip to main content
Participating Frequently
August 11, 2020
Question

Applying Global Lighting to Many 3D Objects

  • August 11, 2020
  • 2 replies
  • 1595 views

I have a map of the United States and each state is a separate 3D object. Is there a way to apply global lighting to all the objects so I don't have to do it for every individual object?

This topic has been closed for replies.

2 replies

davescm
Community Expert
Community Expert
August 11, 2020

An infinite light source gives global directional lighting as it effectively lights from an infinite distance. So use one or more infiite lights and each object will be lit the same way.

 

Dave

Jeff0D4DAuthor
Participating Frequently
August 12, 2020

Yes, the default lighting when I create a new 3D object is consistent. However, I want to change that lighting all objects I make. I know the 2D global lighting toggle, but I was wondering if there is a 3D global lighting toggle. As it is, I have to change the infinite lighting direction to my choice in lighting direction each time I create a new object.

JJMack
Community Expert
Community Expert
August 12, 2020

Add as many light sources as you need. Do you like the one I added inside the earth crust above?

JJMack
JJMack
Community Expert
Community Expert
August 11, 2020

You can have many light source for 3D objects and they can even be animated in a video time line. Photoshop 2D does have a Global light feature.  Thing like Layer style effect can be applied accordingly to a global light setting.  I believe Photoshop 3D has a Default Global light that can be adjusted. I would think you could adjusted it the match Photoshop 2D global light.

JJMack