Batch Channel Packing Textures
Hi,
I am trying to automate batch channel packing textures for use in 3D applications. Basically, I want to take a large batch of textures with various channel packing types such as [texturename)]_BC, [texturename)]_R, [texturename)]_RMA, [texturename)]_ARM, etc and re-pack the channels into [texturename)]_BC_AO and [texturename)]_N_H_R based on the file name. The issue I'm having is the import and organization based on the file name. Are there any tools or scripts I can use with the record actions and batch automation in Photoshop to achieve this sort of result? Thanks
