Creating your own GPU based adjustment layer?
Is it possible theoretically? I need an emboss adjustment layer working on the fly while I edit grayscale layer composition . A photogrammetry produced height . For pre-view /visualize purpose.
The filter shader itself is simple like 2x2 . But does Adobe have an SDK or something to write that sort of modifications/plugins ? Something ready pre-made maybe to change just the GPU shader part and re-compile? Any open source attempts ?
