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You position the time line cursor to the point where want the key frame created then commit the animation transform from the last key frame in the time line.
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Thanks for the reply JJMack. I think I know what you mean, but i'm trying to add a frame in between existing ones, without pushing anything forward. I'm not using the transform on my animation, i'm drawing in each frame. I'd like to work more efficiently with a pose to pose method, kind of the way you could in flash or Maya or something.
I'm aware of the "split timeline at playhead" feature. But are there other options, where I can just insert/move a frame between two existing ones without changing their timing?
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In which universe does adding something to a sequence of events requires no time changing. In our universe blending/merging does not effect time content changes.
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You have the layer in the video time as a smart object layer or a 3D and you add key frame by transforming the layer at key time in the video time line.
To animate the milky way I would need to covert the background layer the a smart object layer so I could transform it in the video animation.
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I'm not dealing with transforms, i'm just drawing in each frame as if it were a cel animation.
Thanks anyway.
I wish adobe would add this in the way it works in flash. Autodesk sketchbook does this.
I'd like to just keep using the tool I know and love for animation. I think it could actually be a viable animation tool if the workflow were a bit more flexible.
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look into the topic of animation photoshop using onion skinning
photoshop onion skin animation