How to flip 3D object within the 3D scene?
I have imported a .3DS file of a model of plaster corner decoration into CS6 and want to have a symmetrical mirorred copy of it in the same scene. Don't need to rotate it in order to show its rear, because I need only its front side to be shown. Changing its dimensions doesn't allow to define a negative value (like I'd done with the ordinary image): 0.1% is the smallest allowed value.
Can't find info in helps or manuals. Trying to find it in CS6 interface, but nothing like that.
