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How to merge all textures into a single image (so I can export the texture with shininess and light)

New Here ,
Nov 03, 2019 Nov 03, 2019

Hi, I created this 3d dude (obj) and got it into Photoshop.

Then I lit the scene with lights and added some texture maps to the defaultMat (normal, enviornment, diffuse) I also adjusted some of the slider values for the material as well.

 

In the end, my scene looked like this:HelpScene.PNG

The problem is that I can't figure out how to get the whole texture off of the mesh. 

I know I might have to do it in seperate maps, but I feel like it could be possible, and if there's a way to just pull the texture off this dude and then use it as a color map with all the shine and lights, that would be awesome. If it's not possible, I feel like that would be a great feature to add to Photoshop, I know it would help a lot of people who don't want to use expensive lighting in their scenes, and there would be so many other uses for it as well.

PICTURES BELOW - First one is with texture, Second one is with the texture off (the fact that you can turn off the entire texutre makes me think there is a way to do this) Again, all I want is to be able to export all the texture information as ONE image. Then I could use that exported image as a base color map and it would look exactly like the one in the scene as an unlit texture.

Help2.PNGHelpOff.PNG

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correct answers 1 Correct answer

LEGEND , Nov 03, 2019 Nov 03, 2019

Nope. At this point PS doesn't support texture baking nor would that make much sense, given the absence of proper UV layout tools. Give Substance Designer a try or move on to "real" 3D programs for the time being.

 

Mylenium

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LEGEND ,
Nov 03, 2019 Nov 03, 2019
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Nope. At this point PS doesn't support texture baking nor would that make much sense, given the absence of proper UV layout tools. Give Substance Designer a try or move on to "real" 3D programs for the time being.

 

Mylenium

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