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So I got a ripped pantyhose resource, and I want to use it to rip the pantyhose of a 3D legs model.
Resource in attachment, It's a transparent image
Pantyhose transparent or not is controlled by the alpha channel, black is transparent, white is opacity.
So I just put this ripped pantyhose resource on the transparent map.
And here's the result of Maya rendering, of course it's not correct.
So I go back to PhotoShop and invert the ripped pantyhose resource (because it's a transparent image, so I add a white background to it).
And the render result is still not correct.
I think I need to remove the red region and keep the green region, but I don't know how to do this.
I know the magic wand tool can select the red region and delete it, but the problem is that this method is not accurate enough.
It still looks strange.
So any ideas on how to solve this?
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Here's how you can make the selection in side of the torn areas: