Improving 3D workflow
Hello guys, I'll try to make this quick as I guess that the answer will be something like "that's not possible". But here's to trying anyway ![]()
I'm currently working on a full weapon retexture (skin) for a game, and what started as a fun little project that was meant to kill an hour or two with the trial version of PS CC has ended up becoming a 70+ hour investment as well as me obviously purchasing the software.
My current workflow looks something like this:
Edit texture in 2D using a UV overlay > save as .tga > switch to my 3D document and reapply the updated texture to the weapon's model.
The question, simply put; is there any way of streamlining the constant manual reapplication of the texture, every time I need to preview an edit (which is extremely often) in 3D? Something like a live preview or some kind of automation within the software?
Many thanks in advance, any advice is appreciated. Cheers!