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Participant
October 28, 2017
Question

Keyframes to do reposition 3d image

  • October 28, 2017
  • 1 reply
  • 393 views

Greetings All,

I am a newb to Photoshop.   However was able to turn a 2d image into a 3d image by inflation which is cool.

Now I want to animate it.

I followed online tutorials on how to change the camera position.

I set the stop watch, move the image, etc.

I also noticed that after moving the image, the keyframes do not automatically populate.

So Then I created keyframes manually, hoping to make the image move.

No Luck, the image stays put.

I have a mid 2012 mac pro retina with 2.7 quad core.

Not sure if this rig is fast enough.

Please help

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    1 reply

    dkzappaAuthor
    Participant
    October 28, 2017

    Oh,

    I also tried every possible way of exporting something that could animate in After Effects that retained the 3D aspects.

    Anytime I did that, the 3d image went 'flat' again.

    I don't seem to know what to export from PS that AE will accept and then allow me to animate.

    Help,... again

    davescm
    Community Expert
    Community Expert
    October 29, 2017

    Hi

    Two parts to the answer:

    1. Photoshop 3D key-frames.

    If you are using Photoshop CC2018 then you have hit a bug that had been resolved in CC2017 but has re-appeared. It affects keyframes for the 3D camera (moving the the mesh works fine). There is a simple workaround though.

    a. Switch on the key-frames

    b. Move the timeline cursor to the next position

    c. Move the camera - to add the next key-frame

    d repeat b & c for remaining key-frames

    To playback (this is the workaround)  click on any 2D layer in the layers panel. Then press play. The camera should follow the movement you made. If you don't click on a 2D layer then the playback does not work.

    You will then need to Render the video as normal using Render Video at the drop down menu at the top right of the timeline. Allow some time for this as the 3D layer is rendered for each frame.

    2. If you would rather create the movement in After Effects, then export the object model using 3D > Export 3D layer - the default Collada *.dae format works fine.
    Then In After Effects open Cine 4D and open the model from there. You can then control it's movement and render it in AE.

    Dave