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Loading icons windows

Advocate ,
Aug 24, 2017 Aug 24, 2017

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Im busy making a script which stitches images together using row by row and column by column method. Ive added a couple of script together into one script.

To make the stitch method more clear i made 2 icons. Problem is that windows users get errors when the images need to be loaded.

The icons are placed in the main script folder in the presets folder /Photoshop/Presets/Scripts/row-row.png. Im using OSX as system and there i could use "../row-row.png". This doesnt seems to work properly on windows. So i tried using backslash, but this give errors in the code as the backslash is for include specials.

This is the part which loads the png images;

var f = new File("../blanco.png");

var f1 = new File("../row-row.png");

var f2 = new File("../col-col.png");

I also tried this;

if (File.fs == "Windows"){

     var f = File("..\blanco.png");

     var f1 = File("..\row-row.png");

     var f2 = File("..\col-col.png");

}

if (File.fs == "Macintosh"){

     var f = File("../blanco.png");

      var f1 = File("../row-row.png");

      var f2 = File("../col-col.png");

}

What is the best method to get windows look in the current folder of the presets/scripts/ folder?

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Community Expert ,
Aug 24, 2017 Aug 24, 2017

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For windows if I want to put in in the PS scripts folder, I use:

var file = new File (app.path + '/Presets/Scripts/myImage.png');

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Advocate ,
Aug 24, 2017 Aug 24, 2017

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Thanks! ill try that. So forward slash would work then actually. What i dont get is why "../image.png" wont work in Windows. I got a user reporting error the about wrong image data.

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Advocate ,
Aug 24, 2017 Aug 24, 2017

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Looking again at yours, this should do the same. Yet i got a error by the user again.

var FolderPath = app.path + "/"+ localize("$$$/ScriptingSupport/InstalledScripts=Presets/Scripts");

var f = File(FolderPath + "/blanco.png");

var f1 = File(FolderPath + "/row-row.png");

var f2 = File(FolderPath + "/col-col.png");

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Advocate ,
Aug 24, 2017 Aug 24, 2017

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If you are using these images as icons in your ScriptUI panel, I would recommend converting them to binary strings at first and then applying those in code. Here's a small example:

(function(){

    var win = new Window("dialog", "script");

    var cameraImg = "\u0089PNG\r\n\x1A\n\x00\x00\x00\rIHDR\x00\x00\x00H\x00\x00\x00H\b\x03\x00\x00\x00b3Cu\x00\x00\x00\u0081PLTE\u00FF\u00FF\u00FFJJJ\u00F7\u00F7\u00F7\u00C8\u00C8\u00C8NNN\u0080\u0080\u0080\u00EE\u00EE\u00EEyyy\u00F3\u00F3\u00F3ddd\u00A4\u00A4\u00A4LLL\u00D3\u00D3\u00D3WWW\u00DC\u00DC\u00DC\u00D9\u00D9\u00D9\u009A\u009A\u009Appp\\\\\\\u00A1\u00A1\u00A1VVV\u00FC\u00FC\u00FC\u00EB\u00EB\u00EB\u00E1\u00E1\u00E1\u00A7\u00A7\u00A7lll\u00F9\u00F9\u00F9\u00CE\u00CE\u00CE\u00C2\u00C2\u00C2\u00A0\u00A0\u00A0\u009F\u009F\u009F\u0096\u0096\u0096\u0087\u0087\u0087___RRR\u00CD\u00CD\u00CD\u00AB\u00AB\u00AB\u0083\u0083\u0083}}}\u00AD\u00AD\u00AD\u0091\u0091\u0091ttt\u00B0\u00B0\u00B0\u0089\u00B5\u00C9\u00E1\x00\x00\x01\u0083IDATX\u00C3\u00ED\u0096\u00E9r\u00820\x14F\u00EF\x07a\u0093\u00ADl\u008A\u008A\u008A\u00BB\u00F6\u00FD\x1F\u00B0\x0E\u009DB\x01c\u0082Lu\u00A6\u0093\u00F3/\u00DCpHHroH\u00A1P(\u00FE\u0096Eqd\u00A8a\u00C7b\u00F1\u009CG\u00BB\u00A2\u00C3U{Jt\u0081\x7F^\u00FC\x1A\u00DF\u00D9\u00C7\u0085\u00A4\u0098\u00E0\u009BI\u00D5\u009A\u00BAl\u00D6\u008E\u00CF\u0098;\u0095\x12\u00E1\u0087\u00AA\u0095\u00A3\u00A4\x0E%r\x12\u0093\x15@\u00DB\u00B7\u00A7\x0E{\u00DC\u0088\u008D\u00DC|\u00E4\u00F1\x1C\u00E0\u00D8\u009AaI=JT\u00A4:\u00DF\u00B3wa\x15\x19I`\u00EA\x06\\\u00AE\u00C9\u008E\u00F1I\u00D2\x1C\u00E0\u00DB\u009CP\x0E\u00E3~`\u00AAO\u008C86&zk\u00BDNH8\u00A29<\u00A2e\x14-\u00A9Eh\u00A1\u00C6\n\u00A9\u00C6\u0083\u00C3\x111hD\x0E\u00DAqm\x03\u00A4\u00B7\u00C1\u0098\u00E6mX)\u00B0\u00D1\u00EA\b\x18w\x0BQOdG`\u00AB\u00E6\u00DD\x15Cd7\u00FD\u00F9\u00A2\u00EE\u00D42\x0B\u00CE\u00AC\u00B5\u00B1\x1DX\u0099\u0084\u00A8K\u0082\u00AD\u00D9Y\u00F8-\u0092\u00E1\u00A2\u00C0e!u\b\u0099\x1B\f\x16YXS\u008F5\u00AC\u00A1\u00A2\x00\u00BEF=4\x1F\u00C1@\u00D1\x07>\u00A8\u00A2\u00F7X,\u00EA\u00EF\u00D0>\x1E\u00E6\x03E;\u00D8w\u00CF$v\x03E\x00\u00AF\u00E3\u00ABE\u00E2\u00A9\u00BD\u00FAg\u008B\u0097\u00FF=\x1BR|D\u00C6\x1F\u00DA\u00F7\u00A5\u0091\u00F1\u0089m|\u00AA\u00AD\x10$\x7F\u00A1\u0088\u00A1\u00EE$(G\u0082*\u00E2\u00C0\x13\x17H\u0099\u00BA\u0096\u00E0D\x02\u00E4*\u00AD\u00ED\u00E30\u00A6\u00F67\u00E8.\f\u00DD\x1Cq\x1BiL)\u00A4I\u00F5\u0087_\u00CA\u008D\x18\x02\u00EA\x1B\u009BB\u00A1P\u00FCs\u00BE\x00g\u00E7\x12\u0097\x1B\u00EF*\x01\x00\x00\x00\x00IEND\u00AEB`\u0082";

    var btn = win.add("iconbutton", undefined, cameraImg);

    win.show();

})();

I wrote this script some time ago that takes bunch of files and converts them to binary strings. AE Script: Export to Binary String — Bitbucket  It works for both Photoshop and After Effects. Should probably be able to run on Illustrator, but I haven't tried it yet.

Simply launch this script, select your images, copy/paste binary strings to your code and you should be golden.

This will avoid distributing your physical image files and will save you time and headache in case end user will remove those images from hard drive.

Hope that helps.

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Engaged ,
Aug 25, 2017 Aug 25, 2017

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https://forums.adobe.com/people/Tomas+Sinkunas  wrote

[...]

This will avoid distributing your physical image files and will save you time and headache in case end user will remove those images from hard drive.

I've been doing that for some time, but it has happened that users (few ones, luckily) may complain about script failures due to missing/invalid image data. For them, I've resorted to compiling a custom version with PNGs. Unfortunately, I've never been able to narrow down the issue to any meaningful set of causes. Has that ever happened to you?

Davide

Davide Barranca - PS developer and author
www.ps-scripting.com

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Advocate ,
Aug 25, 2017 Aug 25, 2017

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Hey Davide Barranca​.

I've never had issues with binary images. Lloyd Alvares from AEScripts.com always recommends this method, as users might lose images and whatnot.

So when ever I do AE script, this is the workflow I use.

Cheers.

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Engaged ,
Aug 25, 2017 Aug 25, 2017

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Tomas, so I'd say it's a Photoshop-specific issue – I wouldn't be surprised at all.

Davide Barranca - PS developer and author
www.ps-scripting.com

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Advocate ,
Aug 25, 2017 Aug 25, 2017

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Thanks! looks quite handy indeed. Ill check if it works as well.

I now got good results using Chucks solution with the single quotes.

var file = new File (app.path + '/Presets/Scripts/myImage.png');

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Advocate ,
Aug 25, 2017 Aug 25, 2017

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PS i see you have a image stitcher as well. I was actually working something like wise. But i used the load stack script and added a other script in it. Here's a link so you can check it. This one stitches the images according to their own size, users can choose to run it either row by row or column by column.

PhotoshopCC_TheaStitcher_v6.zip

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Advocate ,
Aug 25, 2017 Aug 25, 2017

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I tried the Binary creator, but im not sure which part of the code i need to take. I gave me a error when i used the last part. Gives me this;

Error 25: Expected: ;.

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Advocate ,
Aug 25, 2017 Aug 25, 2017

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I got it to work now, i thought i needed to take just a small part of the binary creator. I need the whole section including the adobe Image meta data etc etc.

     SWEET!

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Advocate ,
Aug 25, 2017 Aug 25, 2017

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Yeap, if you were using my Binary Exporter, then all you have to copy to your script is var XXX = "longLongLongString"; from start to finish;

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Engaged ,
Aug 25, 2017 Aug 25, 2017

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https://forums.adobe.com/people/Tomas+Sinkunas  escreveu

If you are using these images as icons in your ScriptUI panel, I would recommend converting them to binary strings at first and then applying those in code. Here's a small example:

(function(){     var win = new Window("dialog", "script");     var cameraImg = "\u0089PNG\r\n\x1A\n\x00\x00\x00\rIHDR\x00\x00\x00H\x00\x00\x00H\b\x03\x00\x00\x00b3Cu\x00\x00\x00\u0081PLTE\u00FF\u00FF\u00FFJJJ\u00F7\u00F7\u00F7\u00C8\u00C8\u00C8NNN\u0080\u0080\u0080\u00EE\u00EE\u00EEyyy\u00F3\u00F3\u00F3ddd\u00A4\u00A4\u00A4LLL\u00D3\u00D3\u00D3WWW\u00DC\u00DC\u00DC\u00D9\u00D9\u00D9\u009A\u009A\u009Appp\\\\\\\u00A1\u00A1\u00A1VVV\u00FC\u00FC\u00FC\u00EB\u00EB\u00EB\u00E1\u00E1\u00E1\u00A7\u00A7\u00A7lll\u00F9\u00F9\u00F9\u00CE\u00CE\u00CE\u00C2\u00C2\u00C2\u00A0\u00A0\u00A0\u009F\u009F\u009F\u0096\u0096\u0096\u0087\u0087\u0087___RRR\u00CD\u00CD\u00CD\u00AB\u00AB\u00AB\u0083\u0083\u0083}}}\u00AD\u00AD\u00AD\u0091\u0091\u0091ttt\u00B0\u00B0\u00B0\u0089\u00B5\u00C9\u00E1\x00\x00\x01\u0083IDATX\u00C3\u00ED\u0096\u00E9r\u00820\x14F\u00EF\x07a\u0093\u00ADl\u008A\u008A\u008A\u00BB\u00F6\u00FD\x1F\u00B0\x0E\u009DB\x01c\u0082Lu\u00A6\u0093\u00F3/\u00DCpHHroH\u00A1P(\u00FE\u0096Eqd\u00A8a\u00C7b\u00F1\u009CG\u00BB\u00A2\u00C3U{Jt\u0081\x7F^\u00FC\x1A\u00DF\u00D9\u00C7\u0085\u00A4\u0098\u00E0\u009BI\u00D5\u009A\u00BAl\u00D6\u008E\u00CF\u0098;\u0095\x12\u00E1\u0087\u00AA\u0095\u00A3\u00A4\x0E%r\x12\u0093\x15@\u00DB\u00B7\u00A7\x0E{\u00DC\u0088\u008D\u00DC|\u00E4\u00F1\x1C\u00E0\u00D8\u009AaI=JT\u00A4:\u00DF\u00B3wa\x15\x19I`\u00EA\x06\\\u00AE\u00C9\u008E\u00F1I\u00D2\x1C\u00E0\u00DB\u009CP\x0E\u00E3~`\u00AAO\u008C86&zk\u00BDNH8\u00A29<\u00A2e\x14-\u00A9Eh\u00A1\u00C6\n\u00A9\u00C6\u0083\u00C3\x111hD\x0E\u00DAqm\x03\u00A4\u00B7\u00C1\u0098\u00E6mX)\u00B0\u00D1\u00EA\b\x18w\x0BQOdG`\u00AB\u00E6\u00DD\x15Cd7\u00FD\u00F9\u00A2\u00EE\u00D42\x0B\u00CE\u00AC\u00B5\u00B1\x1DX\u0099\u0084\u00A8K\u0082\u00AD\u00D9Y\u00F8-\u0092\u00E1\u00A2\u00C0e!u\b\u0099\x1B\f\x16YXS\u008F5\u00AC\u00A1\u00A2\x00\u00BEF=4\x1F\u00C1@\u00D1\x07>\u00A8\u00A2\u00F7X,\u00EA\u00EF\u00D0>\x1E\u00E6\x03E;\u00D8w\u00CF$v\x03E\x00\u00AF\u00E3\u00ABE\u00E2\u00A9\u00BD\u00***\u008B\u0097\u00FF=\x1BR|D\u00C6\x1F\u00DA\u00F7\u00A5\u0091\u00F1\u0089m|\u00AA\u00AD\x10$\x7F\u00A1\u0088\u00A1\u00EE$(G\u0082*\u00E2\u00C0\x13\x17H\u0099\u00BA\u0096\u00E0D\x02\u00E4*\u00AD\u00ED\u00E30\u00A6\u00F67\u00E8.\f\u00DD\x1Cq\x1BiL)\u00A4I\u00F5\u0087_\u00CA\u008D\x18\x02\u00EA\x1B\u009BB\u00A1P\u00FCs\u00BE\x00g\u00E7\x12\u0097\x1B\u00EF*\x01\x00\x00\x00\x00IEND\u00AEB`\u0082";      var btn = win.add("iconbutton", undefined, cameraImg);      win.show(); })();

I wrote this script some time ago that takes bunch of files and converts them to binary strings. AE Script: Export to Binary String — Bitbucket  It works for both Photoshop and After Effects. Should probably be able to run on Illustrator, but I haven't tried it yet.

Simply launch this script, select your images, copy/paste binary strings to your code and you should be golden.

This will avoid distributing your physical image files and will save you time and headache in case end user will remove those images from hard drive.

Hope that helps.

Perfect this method to convert images into binary code Tomas Sinkunas .... Thanks for sharing.

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Advocate ,
Aug 25, 2017 Aug 25, 2017

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Glad to be of service.

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Advocate ,
Aug 25, 2017 Aug 25, 2017

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One thing i do notice. I used a if statement to check value of a dropdown menu. With certain input i change the image. When u use the method var f = new file("image", undefined, filename); and the replace the image in the if statement like this;

iconImg.image = f;

With the PNG load method the replacing does work. But using Binary method it wont. I will only load the images from the start. Here the complete code section;

var f = new File (app.path + '/Presets/Scripts/blanco.png');

var f1 = new File (app.path + '/Presets/Scripts/row-row.png');

var f2 = new File (app.path + '/Presets/Scripts/col-col.png');

dlg.btnPnl = dlg.add('group', undefined, '');

// dlg.btnPnl.orientation = "row";

dlg.btnPnl.orientation = "row";

dlg.btnPnl.alignChildren = "right";

dlg.btnPnl = dlg.btnPnl.add('group');

with (dlg.msgPnl) {

cancelBtn = dlg.btnPnl.add('button', undefined, 'Cancel', {name:'cancel'}); //[15, 105, 115, 125]

buildBtn = dlg.btnPnl.add('button', undefined, 'Stitch', {name:'ok'}); // name:'ok',[125, 105, 225, 125]

buildBtn.enabled = false;

mydropList.onChange= function(){

if (mydropList.selection.text == "Row > Row" || mydropList.selection.text == "Column > Column"){

buildBtn.enabled = true;

} else {

buildBtn.enabled = false;

}

if (mydropList.selection.text == "Row > Row"){

t1.image = f1;

}

if (mydropList.selection.text == "Column > Column"){

t1.image = f2;

}

if (mydropList.selection.text == "Select order") {

t1.image = f;

}

}

}

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Advocate ,
Aug 26, 2017 Aug 26, 2017

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Regarding not updating images - yeah, sorry, I totally forgot about this. Switching images will not work with binary images, unfortunately. Nor assigning different image states to iconButton will work:

myIconButton.image = ScriptUI.newImage ( normal, disabled, pressed, rollover );

Sorry not pointing this out earlier, my bad.

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Advocate ,
Aug 25, 2017 Aug 25, 2017

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Thomas, do you mind if i take part of your stitch code? I find the way you open a folder much easier then what i did with using the load stack and then run other scripts after that. This way i got 2 popups. Whereas now i only have one and i altered the input a bit.

I skipped the binary image loading cause it wont swap images. Which i needed for the dropdown menu. Its a stitcher for tiles which are rendered by a render engine i use. There are 2 output methods thats why i added row by row and column by column. I used the icons to make it more clear for users.

You can test it here, Dropbox - PhotoshopCC_TheaStitcher_v11.zip


Screen Shot 2017-08-26 at 02.22.53.png

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Advocate ,
Aug 26, 2017 Aug 26, 2017

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Another approach to this issue would be converting binary images to File objects and saving them to users temp Folder. This is done in createResourceFile() function. Using this option you can switch images as you like. And again, this solves problem when you have to distribute images as files and they might get lost on users end.

Check it out.

(function () {

    try {

        var antena_bin = "\u0089PNG\r\n\x1A\n\x00\x00\x00\rIHDR\x00\x00\x00U\x00\x00\x00U\b\x03\x00\x00\x00\x0F+Xh\x00\x00\x00\u00C0PLTE->Q\u00FF\u00FF\u00FF\u00C1\u00C6\u00CC?O`8HZ\u00E3\u00E5\u00E8\u00D8\u00DC\u00DF\u00D4\u00D8\u00DC\u00FC\u00FC\u00FD\u00E6\u00E8\u00EB\u00B7\u00BD\u00C4\u00A2\u00A9\u00B23DV.?R\u00FA\u00FA\u00FB\u00EF\u00F1\u00F2\u008E\u0097\u00A2\u0088\u0092\u009D\u0083\u008D\u0098\\jx\u00EB\u00EC\u00EE\u00CE\u00D2\u00D6u\u0080\u008Dp{\u0088an|UcrSaqLZj<L^\u00DC\u00DF\u00E2\u00C4\u00C9\u00CE\u0092\u009B\u00A5\x7F\u0089\u0095my\u0086P_n\u00F6\u00F7\u00F7\u00F4\u00F5\u00F6\u00AB\u00B2\u00BAr~\u008A\u00DE\u00E1\u00E4\u00C9\u00CD\u00D2\u00BD\u00C2\u00C8\u00B0\u00B6\u00BD\u009B\u00A3\u00AC\u0097\u00A0\u00A9|\u0087\u0093eq\u0080XetIXhFUf\u00E1\u00E4\u00E6\u0094\u009D\u00A6y\u0084\u0090HWh\u00E8\u00EA\u00EC\u00D0\u00D4\u00D8\u00C0\u00C5\u00CB\u00B3\u00B9\u00C0\u00A5\u00AD\u00B5\u008B\u0094\u009Fgt\u0082CRc\u00A6\u00AD\u00B5\u009C\u00A4\u00AD`koA\x00\x00\x02[IDATX\u00C3\u00ED\u00D5\u00E9N\u00DB@\x14\u0086\u00E1\u00F7\u00C3N\x1C\u00B2\u00EF\u00FBFV\x12H \u00EC\x14h\u00EF\u00FF\u00AE\u009A\u00B1\x12h\x1A\x0B\u00C9\x19\u00AB?*??F#[>>sft\u0086X,\x16\u008B\u00C5\u00FE\u00B9\u00C1\u009Ao|\u00DC\u00BB\u009C\u00E0F\u00D7|\u00A3\u00A5\f'\u00F0\u00E4\u00C2\u00ED-\x01\u009C\x0Ep'\u00C2s\u0095\x06\u00E4\x11\u00E0Z\u00C0\u0085.\bm\u00A8\u008AY\u00E6\u0090\x00\x1D\u0095!\u00A73B{\x11\u0090\u0091\u0089_\u00CD\x01\u00B9\u00D9\u00D0a\u00EB\u00C9,\u00A1W\x05\x12yB\u009B\u0098\x0F\u00AB\u00CFf&\u00B3w\x13Ie\x13\u00D0\u0094\u00BB\u00A4,LEhz1\u00C358\u00FA\x01nJ\u00EF\x15\u00CF\x14\u00A5\u00A9\u00BA\x19Z\u00F0vJ\u00D4)\u00B8z\u0080\u00B5\u00D9\u0095\u0081\u00DA\u0080\u0092\u00D0U\x06\u00DA\u00E6\u00D9\u0083\b\u00CDd\u00E8h\x06\r5!-\u00B6\n)\u00C8j\t#\u00F3\u00A2~J\u00D4W\x13\u00A1\fm34S?M\u0098{\u00B8\u00D5\x00n\u00B4\u0086\u00E1)Q\u0093@\u00EAu?\u00EBi|.e\u00CDY\x1D\u0099\u00FC\x1D\u00B8\x12\u00A1%S@\x7F\x02,\u0094\u00A3\u009B\u00AFy\u00E7iSM\u00E5\u00D9\x15\u00E4R\u0084ve\u00D2\u0099i\x03\u00DDz\u008E\u0095\u00C9\x10\u00F5\u00E1\u00A1e&i\u00B3\u0090;Bk\u00AB\x04\u00AEj\x18\u00BB\u00BC\u00E6\u00C2W\u00D2fW\u00E0\u00D0\u00F2\x05\u0093\u00F1\u00E0\u00B3\u00CA[Eu0\x1A\x19`)\u0087\u00F0\u008A\u00AA\u00B37R\u0089\u00AD\u008E\u008A\u00ECm\u0094\u00E4\x14^\u0089\u00BD{=b\u00A8\u00F7U\u00A1d\x0BK\t\u00E1\u00EB\u008B\u00E8d\u0095\u00C67\u00D3\u009A\u00C8\u00D4\u00D5\u00C4\u0097\u00D3\u0082\u00C8|-<\u0091'2\u00AA\u00B1\u00F3&\u00A2\u00E2(5O\u00F8<O#\"RQ\u00EF\u00DC\u00E7U\u00A52\x11\u00C9\u0088\u009D\u00DA\u00B8Z#\"\x05\x0F_\u00B7\u00AANCY\"az\u00B7\u00D1I\u00A9BK\u00EFD\u00C2\u00B4\u00E8\u00AD\u00AE\u00D4\x06W\u00D3(Ok3\u009F\u00DC\u00B0\u00F54&\x12\u00EA\u00F9\t\x17\u00F0\r\u00F4\u0088\u00A5\u00CF\u00F6\u00B7\u00D2<{\u00D0\x14m\x15\u00F5HI\u00CF\x07\u00D7\u00A4\u00BDy\u009E\u00A2\u00FA|\u00BAT\x0Ek9\x15+J\u00F3e\u00A5\n\u00D6\u009A:;<L\u008E2X\u00BB\u00D2\u00DFQ\x12\x05\u00ACyRzq\u00F6\u00A7\u00B1\\,u5\u00B9K\u00E9@A\r,\u0095\u00D4\nj\u00E2\u0096\u0092\u00E2HM\u00D6\u00E7\u00EA\u0092#e\u00DD\u00D8^\x03+\u008E|\u00E8\u0097\u00ED5\u00E0p,\x7F\u008E\u0095\u00C2\u0098\x00\x0Ba\u00C3\u00D5\u0092\x00uu\u00B1\u00D0\u00D6E\u00F0\u00CF\u0086ve\u00CD\x12D\x05,\x14\u00A7\x04*/\u0089\u00C5b\u00B1\u00D8\u00FF\u00E27\u00FD'\"Q\u00AB\u009D\u00873\x00\x00\x00\x00IEND\u00AEB`\u0082";

        var frame_bin = "\u0089PNG\r\n\x1A\n\x00\x00\x00\rIHDR\x00\x00\x00U\x00\x00\x00U\b\x03\x00\x00\x00\x0F+Xh\x00\x00\x00\u009CPLTE->Q\u00FF\u00FF\u00FF\u00E4\u00E6\u00E8\u00CD\u00D1\u00D5\u00E1\u00E4\u00E6\u00DA\u00DD\u00E0\u00CE\u00D3\u00D7\u00E6\u00E8\u00EB\u00DD\u00E0\u00E3\u00D1\u00D5\u00D9\u00FD\u00FD\u00FD\u00EA\u00EC\u00EE\u00E8\u00EA\u00EC\u00D8\u00DB\u00DF\u00D3\u00D7\u00DB\u00D5\u00D8\u00DC\u00C9\u00CD\u00D29I[<L]\u00DC\u00DF\u00E2\u00D6\u00D9\u00DDXfuDSd\u00FA\u00FA\u00FB\u00F6\u00F7\u00F7\u00CA\u00CF\u00D4\u00C8\u00CC\u00D1\u00C3\u00C8\u00CD\u00B7\u00BC\u00C3\u0090\u0099\u00A3\x7F\u008A\u0095\u00EB\u00ED\u00EF\u00A4\u00AC\u00B4\u009F\u00A7\u00B0\u00F0\u00F2\u00F3\u00DF\u00E2\u00E5\u00C6\u00CA\u00D0\u00B3\u00BA\u00C1\u00AA\u00B1\u00B8\u009A\u00A2\u00AB\u0089\u0093\u009Dq}\u008Afr\u0080P_n1BU\u00F3\u00F4\u00F5\u00BD\u00C2\u00C8z\u0084\u0090v\u0081\u008Ejv\u0083KZj?O`\u00B1\u00C2\u00DE\u0089\x00\x00\x01`IDATX\u00C3\u00ED\u00D6\u00D9n\u00C20\x10\x05\u00D0\u00B9\u00B6\u00B3BB\u00B3\u00B1\u0086\u00B5,\u0085\u00EE\u00ED\u00FF\u00FF[)<\u00F5\u00ED\"+\u00B5\u0090|\u00844\u00B2\x18\u00E5arc[<\u00CF\u00F3<\u00CF\u00FB?\u00FB]\u00F1f\u0086_fW\u00ECM\u00F3mf\u00C5\u00DC|\u0096&/\x16fQ\x0ELy4\u00F3bj\u00CA\u00C6\u00AC\u008B\u00D9Jh[\u008CA\x19a+\u00BC\rB\x1D\x04:\u0089\x13\x1DT:\u008Cs\u009D\u00C5\u00E7R\u00EB:\x0Eu\u009C\u00E9\u00FC\\\u00AA\u00F3\u00FFH\u0085\u00D7\"\u00E7\x1A'h\u0085\x06h\u00AE\u00F1\x01\x10\u00DA\x10\u0086k\u00AC\u00D1\b\u00AD\u0084\u00E2\x1A3<\x0B\r\b;\u0098\u00C0\x14\x03\u00AE1\u00C4Lx\u00E8s}\x01\u0084w@\u00C05&X\u00BBN\u00D6\t\u008F\\\u00E3\x00G\u00E1!b\u00E7:\u00EC Y\x13\u008C\u0085\u0096\u00B1\u00FB\u0080F\u00E2:YO\u00A8\u00B8\u00C6\x1Cs\u00D7\u00C9zG\u00CC&k\u00D1I\u00B2^\u0084\x16!a3P\tm\u00CC>u\u0082^'\x13(\u0084\u00F6q\u00C3\u00DBr\u009A,\u00FB\u00AF\u00C0~\u00AE\u00E2pw\u00B1\u00DF\t\u00ED'\u0090\u00DD\u00B2k7\u00EC\tS\u00E3\u00E4:Y+d\u00EC\u00C9\u00BDrz\x16\u00D8\u00DF\u0088\u00ECoo\u00A9\u00C3\u009B\u00A6\u00FD\u00AD\u00D8>YS@h-\u00FB\u00B64Z\u00E1\x01J\u00F5{J-\u00AF\u00A5\x17]W\u0091\u008A~W}\x15-/E\u00E1\u0096\u00D3\u00F0\u00B01\u00B8\x18\x01H/?\u00A4\x7FV\u00A3kQ\u00AFk\u00F1<\u00CF\u00F3\u00BC{\u00F7\x03\b-\x10\u00F9\u00B4\x0F\u00968\x00\x00\x00\x00IEND\u00AEB`\u0082";

        var userDataFolder = Folder.temp.fsName;

        var antena = createResourceFile("antena.png", antena_bin, userDataFolder);

        var frame = createResourceFile("frame.png", frame_bin, userDataFolder);

        var win = new Window("dialog", "Switch Images");

        var image = win.add("image", undefined, antena);

        var button = win.add("button", undefined, "Switch Image");

        button.onClick = function () {

            if (image.icon.toString().match("antena")) {

                image.icon = frame;

            } else {

                image.icon = antena;

            }

        };

        win.onClose = function () {

            antena.remove();

            frame.remove();

        };

        win.show();

    } catch (e) {

        alert(e.toString() + "\nScript File: " + File.decode(e.fileName).replace(/^.*[\|\/]/, '') +

            "\nFunction: " + arguments.callee.name +

            "\nError on Line: " + e.line.toString());

    }

    function createResourceFile(filename, binaryString, resourceFolder) {

        var fileObject = new File(resourceFolder + "/" + filename);

        if (!File(fileObject).exists) {

            fileObject.encoding = "BINARY";

            fileObject.open("w");

            fileObject.write(binaryString);

            fileObject.close();

        }

        return fileObject;

    }

})();

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Advocate ,
Aug 26, 2017 Aug 26, 2017

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I see you use a lot of with statements in your code.

If you want to code proficient and readable code, I'd suggest you don't use it. For more into, check this out: https://yuiblog.com/blog/2006/04/11/with-statement-considered-harmful/ 

Also I was unable to execute your Sticher script, as image paths were invalid - script was looking for images in my Scripts folder, but they were in same folder as actual script. If you wish, you can get path to your script like this File($.fileName).fsName

So you could assign your images like so, if they are in the same folder as your script:

var myImage = new File (File($.fileName).parent.fsName + "/row-row.png");

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Aug 26, 2017 Aug 26, 2017

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Also getting this error with your script.

Screen Shot 2017-08-26 at 18.08.23.png

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Oct 27, 2017 Oct 27, 2017

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Sorry for the late response, i didnt have email notification on

This is a different version, i first had a version which check the system but also got errors with that. I know do have a system check but it seems to work on windows as well now.

could you perhaps check it once more

PS ill try to read that article you read. I dont use PS scripting a lot so i really dont know what is best. Also i never knew that using to much with statements isnt proper use of code

Dropbox - PhotoshopCC_TheaStitcher_v11.zip

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Oct 27, 2017 Oct 27, 2017

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Okay i read it, so declaring variable is better. But isnt my example working like that already. Cause each time a with statement is used it has a variable between () followed by variables which arent used that much    

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