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Making plastic look silver without losing shape

Participant ,
Mar 29, 2017 Mar 29, 2017

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Hi,

I'd like to make the dark gray plastic needle nose tip on the left have the same texture as the silver one right, but still keep the shape and dimension of the one on the left. However, when I place the silver one over the gray plastic one and try effects like Overlay, the threading (diagnol pieces) don't have the same 3D quality.

Does anyone know how to achieve that? Thanks!

Needlenose.jpg

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correct answers 1 Correct answer

Community Expert , Mar 29, 2017 Mar 29, 2017

Silver tends to be reflective with strong shadows and highlights, but the complex shape of this object means you'd need to do it is stages by masking, and this lends itself to using the pen tool to make clipping masks.  If you do take this approach, rather than carefully mask out each section, divide it into components, so the lower cylinder would be the lowest layer, and the tapered neck above it, and finally the threads.  In fact you'd only need to do the one thread as they are all the same, s

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Enthusiast ,
Mar 29, 2017 Mar 29, 2017

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Hey do you want to make something lie this? I did this by applying a curve layer to the grey one, you can do that by pressing Ctrl+M.Let me know if this works for you.

Needlenose.jpg

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Community Expert ,
Mar 29, 2017 Mar 29, 2017

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Silver tends to be reflective with strong shadows and highlights, but the complex shape of this object means you'd need to do it is stages by masking, and this lends itself to using the pen tool to make clipping masks.  If you do take this approach, rather than carefully mask out each section, divide it into components, so the lower cylinder would be the lowest layer, and the tapered neck above it, and finally the threads.  In fact you'd only need to do the one thread as they are all the same, so you could copy and move.

With that set up you could try different approaches quickly and easily. This a brushed metal look.

And this is Chrome, which is so reflective it shows the environment it is in.  To do this one properly you'd need to distort the reflection in accordance with the angled surfaces, but you'll get the point.

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