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Participating Frequently
January 15, 2018
Answered

Photoshop 3D renders unwanted strange grey shades

  • January 15, 2018
  • 2 replies
  • 1899 views

Hi all

I'm playing around with Photoshop 3D function with the following tutorial

https://design.tutsplus.com/tutorials/3d-frilly-text-effect--cms-28265

I followed exactly every step and everything worked fine until I rendered the 3D scene

There are strange grey polygon shades on the background of the scene.

Below is the screen shot of those strange grey shades

I did blur out the main text, but the main text got no problem, the shades only occur on the background:

Below is another try, I started everything again using the same setting as the tutorial,

but the strange grey shades still occured when rendering.

This is the normal 3D rendered scene of how it should look like:

3D%20Frilly%20Text%20Effect%20-%20850.jpg

I tried hiding the lighting and the normal of the ground,

still results in the strange grey boxes after rendering.

setting of the document:

1250 x 800 px, 300dpi,

am using pc win7 64bit, Photoshop cc2018

(Intel Xeon CPU E3-1225 v3 @ 3.20GHz, 16GB ram)

Coz I'm new to the photoshop 3D, I'm sure I am missing some settings here.

Or does it have to do with the hardware of my computer?

Thank you everyone!

This topic has been closed for replies.
Correct answer davescm

Hi

The problem is in your file.

You have made a mesh called "ground.." which is sitting exactly on the ground plane, and there is interference between the two.

With that layer selected - go to properties and move it up 1 pixel. Then you should be fine

Dave

2 replies

davescm
Community Expert
Community Expert
January 15, 2018

Hi

The problem could be in one of two areas.

1. Something in your file. If you post a link to it I will try and render it here just to rule that out.

2. A problem between Photoshop and your graphics processor (GPU). Can you go to Photoshop - Help - System settings   and click the copy button. Then paste the info here so we can see your systen set up details.

Dave

Participating Frequently
January 15, 2018

davescm  留言

Hi

The problem could be in one of two areas.

1. Something in your file. If you post a link to it I will try and render it here just to rule that out.

2. A problem between Photoshop and your graphics processor (GPU). Can you go to Photoshop - Help - System settings   and click the copy button. Then paste the info here so we can see your systen set up details.

Dave

1. I've uploaded the file here:

https://we.tl/JvJBmveK9e

That's so nice of you if you could try render it and see if it's the file's problem.

2. Below is my System Setting from Photoshop-Help:

(Unfortunately I'm not using a English version, the content are google translated)

Adobe Photoshop Version: 19.0 20171103.r.190 2017/03/03: 1143799 x64

Number of starts: 39

Operating System: Windows 7 64-bit

Version: 7 SP1 6.1.7601.23915

System Architecture: Intel CPU Series: 6, Model Number: 12, Version: 3 MMX, SSE Integer, SSE Floating Point, SSE2, SSE3, SSE4.1, SSE4.2, AVX, AVX2

The actual number of processors: 4

Processor speed: 3192 MHz

Built-in memory: 16137 MB

Available memory: 11164 MB

Photoshop Available Memory: 14295 MB

Memory used by Photoshop: 90%

Surface Dial: Start.

Alias layer: closed.

Auxiliary color wheel: closed.

High beam: closed.

Image collage size: 1024K

Image cache level: 4

Font Preview: Medium

Writer: East Asia

Monitor: 1

Display the boundaries: up = 0, left = 0, down = 1200, right = 1920

Monitor: 2

Display boundaries: up = 0, left = -1920, down = 1080, right = 0

OpenGL drawing: start.

OpenGL allows older GPUs: not detected.

OpenGL drawing mode: Advanced

OpenGL allows normal mode: True.

OpenGL allows advanced mode: True.

Don't know if the information could help, but thank you Dave for you comment!

davescm
Community Expert
davescmCommunity ExpertCorrect answer
Community Expert
January 15, 2018

Hi

The problem is in your file.

You have made a mesh called "ground.." which is sitting exactly on the ground plane, and there is interference between the two.

With that layer selected - go to properties and move it up 1 pixel. Then you should be fine

Dave

Mylenium
Legend
January 15, 2018

Such "checkerboarding" artifacts indicate issues with GPU acceleration functions, so update your graphics driver and check the relevant preferences and settings.

Mylenium

Participating Frequently
January 15, 2018

Such "checkerboarding" artifacts indicate issues with GPU acceleration functions, so update your graphics driver and check the relevant preferences and settings.

Mylenium

I've checked my graphics driver, I suppose it's NVIDIA Corporation Quadro K600/PCIe/SSE2

didn't see any updates on the driver.

in fact I can't even tell if the other drivers on the NVIDIA website are the new updates? or are completely different drivers..

But thank you for giving me some directions to look at