Photoshop: Shows wrong horizontal FOV in 3D in a rectangle canvas size
When you create a 3D layer Photoshop says wrong horizontal field of view if the canvas is not a square. The simple formula to calculate the field of view is 2 tan-1 (w/2d) where W - the width of the image and D is the distance to the center of projection, it is for the horizontal field of view and the same is for the vertical but instead W you just put here H (height) of the image. Try to check it in PS and you'll see that it doesn't shows the results of the horizontal FOV in the menu "field of fiev" correctly when the canvas is for example 5000x2000 px.The similar problem is when you use the vanishing point filter. When you determine a group of parallel lines in the image and after try to back a 3D layer, the FOV calculations are always wrong, so the perspective of the image and created 3D layer doesn't match. Wherein no matter what type of the canvas the image is: square or rectangle.
I've seen it some years ago but still there is the same problem in here.
