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i was trying to write a script for photoshop that automates the merging of two #'d files from differant folders
and adding them as layers and saving them to a new folder. simple right, i have a few copies of scripts that
do just that but they are for jpg's or psd's and don't work with .EXR multi layers from MAYA and VRAY.
at first it was problematic because you could not alter .exr but then EXR-io came out and I thought there
was hope, because it allowed you to add a layer to .EXR. problem solved right? https://www.exr-io.com/
well not exactly because the plug-in makes you select options and press "enter" to open the first .EXR, and then
again requires you to press 'enter' again upon saving the file. which makes record and playback automation
difficult, and also stops my other scripts from working.
as i am working with animations each folder ussually contains between 1,000 and 200,000 frames around
1-5gig each.
it occured to me i could run a script with .psd and then convert to .EXR but i would end up with huge storage
on my hard drive with multiple folders, and the possibility of degredation to the files would always happen.
so, the process is to render out 2 folders of multiple files from Maya via Vray, merge the layers on an .exr
in Photoshop, and then open them in the foundry's Nuke for compositing.
reference:
https://www.youtube.com/watch?v=t8HM-nl7Ens
started, not finished, since i know well, nothing about c++
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Oops, almost forgot. References:
(Hmm .exr is 34mb will try alter)
It appears .exr is not a recognized picture type... Oh well
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https://www.deviantart.com/duhuhhuh/art/Frieghtliner-813046139
Hmm... This a .psd of the .exr which can be converted with Exr-io plug-in, if you want to try.
Strange, Adobe doesn't recognize .psd as a picture
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Hmm... This might solve my problem. Will have to check.
https://forums.cgsociety.org/t/nuke-how-to-write-multi-channel-exrs/1294860
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I tried playing with it, last night. Nuke doesn't recognize a png but splits it up to rgba. And when you export a .exr it tries to add a alpha to every channel which is annoying.
Maybe if I isolate the alpha for the shadow layer it wouldn't be so bad, but still... 50 alpha channels for every layer is gonna get in the way
Maybe it would be better to go back to the script or editing 200,000 .exr by hand.