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Text Layer vs Pixel or Shape Layer Opacity Settings Not the Same?

Explorer ,
Oct 05, 2019 Oct 05, 2019

How long has this been an issue and gone un-noticed or un-fixed??   
I've attached some images,  I tested going back to Photoshop version 7 in order to find where it worked correctly...  And tested CS6, CC v14, and the latest CC 2019,  all of those show a "TEXT LAYER" as being lighter when set to the same opacity as the other type of layers - solid fill, shape, and pixel layer.  

All are set to 50% opacity.  

It can also be seen if you take the "Text layer" and convert to a smart-object, it shifts to being the same as the others.  Obviously this is wrong, how far back does it go if it was correct in 7 and not correct in CS6?   This is basic stuff,  I thought it was another one of those CC 2019 update bugs...  it does the same thing whether in "Legacy Compositing" or not.  

Attached PNG files with the layers over white background from PS7 and PS CC 2019, and PSD file from CC 2019.

I will post this over in Photoshop Family as well as a problem/bug.  


I've now found another post, and realized it is because of the default gamma setting for "Blend Text Colors using gamma" in Color Settings.. it is checked to use 1.45 by default...    I recommend to anyone that wants consistency across all the blending whether it is text or rgb etc, uncheck the boxes.  My color profile is sRGB, and therefore 2.2 gamma,  while the default text blending was checked to 1.45 making it inconsistent with the rgb blending, but the rgb blending was un-checked by default. 

https://feedback.photoshop.com/photoshop_family/topics/text-and-shape-layers-with-same-opacity-fill-...

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Adobe
Community Expert ,
Oct 06, 2019 Oct 06, 2019

Interesting. Guess I never really compared the two.

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Explorer ,
Oct 06, 2019 Oct 06, 2019
LATEST
I realize now it was just the default gamma settings for text blending, which was said to make the anti-aliasing look better (probably to appear not as dark), but I mostly don't use anti-aliasing in text to keep edges clean for high-resolution screenprinting output sometimes. But yesterday I was applying opacity to the whole text along with a pixel layer making a design - often in screenprint design there is text and images over colored backgrounds like shirts. I noticed having the same opacity setting they didn't match, thought it was a new bug. I forget sometimes with installing new versions updating it can reset defaults or I just don't have a lot of custom saved workspaces and settings transferred over. I understand why the pixel edges of anti-aliased text if they are 50% aliasing would look dark naturally and so the blending setting to 1.45 gamma by default was to try and help the edges look brighter and not "faux-bold" the text as much, but this also changes how it blends as opacity over the whole text too. So... not a bug.. a feature.. but by default will produce some inconsistency in having the whole text layer set to same opacity as a fill layer. Good to know it can be changed of course, just like the RGB blending.
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