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Participant
January 13, 2022
Question

Tips on resizing football logos

  • January 13, 2022
  • 5 replies
  • 643 views

Hi all! I have a question. I am creating a logo pack for the popular game Football Manager and I am having some difficulties on keeping the smaller logos clean and sharp (or at least not as dodgy as they are coming out at the moment).

 

I have 2 sets of logos and both are created using large SVG's (4000 pixels). 1 set is big (200x200 pixels) and 1 small (20x20 pixels, mainly used for tables and stuff). I create the smaller logos using the bigger ones and then simply tone them down to 20x20.

 

Does anyone have any tips on how to get the maximum quality for the 20x20 ones. The ones I create show very blurry (see attachment)? Which PPI should I be looking at and what is the best way for resizing and downsizing it from a large size to 20x20 pixels?

 

Thank you in advance for any advice or help!

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5 replies

Stephen Marsh
Community Expert
Community Expert
January 14, 2022

@FM22643454fut9 wrote:

Does anyone have any tips on how to get the maximum quality for the 20x20 ones.

Thank you in advance for any advice or help!


 

Create such "pixel art" from scratch on a 20x20px canvas. You can use Window > Arrange > New window for... and have one window zoomed in to enlarged pixel view to work with the pencil tool, while the second window can be at 100% or 200% for the final preview, then tile them so that you can see both (this is not suitable for tabbed widnows).

 

An example of working enlarged with final size preview here:

https://www.favicon.cc

 

jane-e
Community Expert
Community Expert
January 13, 2022

@FM22643454fut9 wrote:

what is the best way for resizing and downsizing it from a large size to 20x20 pixels?


 

 

SVG stands for Scaleable Vector Graphic. Are your logos vector or raster? Do they have anchor points? If they are proper resolution-independent (vector) SVGs, use a vector application such as Illustrator to do the scaling.

https://helpx.adobe.com/illustrator/using/svg.html

 

Resolution independent means they don't have pixels per inch (ppi). It means they are vector.

 

Who created the images and how were they created?

 

Jane

 

Participant
January 14, 2022

Hi Jane, thanks for the reply! I did not create the logos, I download these from internet (wikipedia and club websites). Most of the logos are actually png files originally, not SVG. They are all raster.

Nancy OShea
Community Expert
Community Expert
January 13, 2022

Thanks for flagging me, @Trevor.Dennis.

 

@FM22643454fut9.

Scalable vector graphics (SVG) are math-based, not pixel based.  As such 20 x 20 px is meaningless in the world of vectors.  Based on your remarks, I'm inclined to think you're working with bitmaps (PNG or JPG), not actual SVGs.

 

Illustrator or Inkscape are preferred tools for making high quality vector graphics and exporting to SVG output.  The beauty of SVG logos is that they can be scaled up or down with % to fit any output size required without degrading picture quality.  Vector graphic lines remain sharp and crisp no matter how large or small the parent container is  -- i.e. letterhead, business cards, posters, T-shirts, coffee mugs, postage stamps, websites, billboard ads, etc...

 

Sadly this forum doesn't support SVG images.   But here is actual SVG code of a Stop sign.

<!--STOP SIGN SVG CODE-->
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 100 100">
  <path d="M30,1h40l29,29v40l-29,29h-40l-29-29v-40z" stroke="#000" fill="none"/> 
  <path d="M31,3h38l28,28v38l-28,28h-38l-28-28v-38z" fill="#a23"/> 
  <text x="50" y="65" font-size="40" fill="#FFF" text-anchor="middle"><![CDATA[STOP]]></text>
</svg>

 

And here's how it looks in Dreamweaver (code editor):

 

Hope that helps.  Post back if you have any questions.

 

Nancy O'Shea— Product User & Community Expert
Trevor.Dennis
Community Expert
Community Expert
January 13, 2022

I am not familiar with the game, but Google suggested that these are the team logos

They are far too detailed to work at just 20 pixels by 20 pixels

Where did you source the SVG file?

Do you have Illustrator?

How will you be using the logos?  i.e. will they be used in an HTML web design?  We can tag someone with the specific skill set if that is the case like @Nancy OShea 

Ideally, I like to keep logos as vectored Smart Objects (multiple Shape layers combined as a Smart Object) and save them to CC Libraries.  I think we neeed to know more about how you are using them to offer better advice.

Participant
January 14, 2022

Thanks for the reply! The logos I use are basically the ones you shared above. 

 

I downloaded (most of) the logos in SVG from the internet (also a lot of large PNG's) and then downscaled these and saved them as .png to work in the game (see the attachment in my first post), not on a website or something.

S_Gans
Community Expert
Community Expert
January 13, 2022

Are these both coming to you as SVG's, or are you the one who used another app to create them? 
From what I understand of the tech behind what an SVG is, you're really looking at a descriptor in code, that explains how the graphic should be depicted. This means that resizing an SVG is best done by editing the XML code. I haven't looked into the tech behind how Photoshop handles all this (and I've never had to do such a major size change resize on an SVG, but I'd think you'd get your best result by using the original app that exported the SVG (Illustrator?)
There are a bunch of apps out there that are ABOUT resizing JUST SVG's and googling that may be your answer, as well.

I looked a little further and saw that when you're resizing an SVG in PS, you're really just resizing what seems the equivalent to a jpeg (hence the gushy result). This article may be helpful: https://blog.media.io/resize-image/resize-svg.html

Adobe Community Expert / Adobe Certified Instructor
Participant
January 14, 2022

Yeah, I save them from the internet as either an SVG or as a PNG, but actually most of them are PNG after I checked all the files. I then export the images through Photoshop as a PNG file, which is then used in the game.