Weird artefacts when trying to paint a 3D object in Photoshop

So I have a trial version of Photoshop, testing its 3D features.
I want to hand paint an object directly in Photoshop but when I paint I get these weird line artefacts.
How do I fix them?
At first I just thought it was my model but I tried a Photoshop generic cube mesh and same thing.
What am I doing wrong?
Also is there a way to lock views to the front so the painting doesn’t go on the sides?
