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When using generative file, can one influence the returned variations?

Explorer ,
Feb 20, 2024 Feb 20, 2024

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Hello,

 

I am running on a windows machine.

 

When using generative file, can one influence the returned variations?

 

For example, I am using generative fill to remove an object from a picture and I am not  happy with the three variations that are returned to me.

 

Lets say that one of the choice was not too bad, by placing my cursor on that variation will that have any  influence with the the next generate cycle in anyway?

 

Thanks in advance

 

 

 

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Community Expert , Feb 21, 2024 Feb 21, 2024

The documentation (see link in the previous post) does not seem to make the claim that selecting one of the Variations would have any influence of subsequent iterations. 

And I have so far made no observation to that effect. 

So, no, the selected variation seems to be irrelevant to future runs of »Generate«. 

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Community Expert ,
Feb 21, 2024 Feb 21, 2024

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Apparently not at current. 

https://helpx.adobe.com/photoshop/using/generative-fill.html

 

Feel free to post a Feature Request (mark it »Idea« instead of »Discussion«). 

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Explorer ,
Feb 21, 2024 Feb 21, 2024

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Thanks for responding c.pfaffenbichler

 

I dont fully understand you response. Are you saying that any selection that I choose from the initial selection has no inpact with the next generation process?

 

Thanks again

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Community Expert ,
Feb 21, 2024 Feb 21, 2024

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The documentation (see link in the previous post) does not seem to make the claim that selecting one of the Variations would have any influence of subsequent iterations. 

And I have so far made no observation to that effect. 

So, no, the selected variation seems to be irrelevant to future runs of »Generate«. 

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Explorer ,
Feb 21, 2024 Feb 21, 2024

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Thanks for responding c.pfaffenbichler

 

Thanks for taking the time to respond to my queries.

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Community Expert ,
Feb 21, 2024 Feb 21, 2024

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Stuart, is Gen Fill definitely the best fit for your situation?  If you are simply hitting Generate with no prompt, then it's entirely down to Gen Fill to decide how to replace the selected pixels.  You can control it by fine tuning the selection, and even having feathered edges to the selection.  The way to do that is to use Quick Mask.  You can ether use a soft brush to make the selection in QM, or select part of the QM area and blur it.  A soft edged selection will cause Gen Fill to blend the original and new content.

image.png

A problem I suspect a lot of people are having is forgetting that Content Aware Fill might do a better job than Gen Fill, and we have a lot of control with CAF.  Plus you are not burning through your limited Gen Credits.

 

Another way to influence Gen Fill is to provide it with what you want toi fill the selection with, and make your selection bridge the intersection. 

What I did below is to add the snowdrops layer to the misty woodland, and use a layer mask to shape the required snowdrop area.

I then feathered the mask in Mask Properties to soften the outline, and Aplied the Layer Mask.

I hit Q to go into Quick Mask, and used a fully soft black brush to paint over the outline of the snowdrops, and came out of QM.

image.png

Then I used Gen Fill to make a convincing intersection between the snowdrops and background.

As you can see from the Properties panel, I thought the third open was best, but all three were entirely useable.

image.png

 

 

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Community Expert ,
Feb 21, 2024 Feb 21, 2024

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I've just thought that I should probably avoid confusion, and tell you that I prefer to reverse the default QM options from Masked Area to Selected Area.  I think a lot of us work this way.

image.png

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