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Participating Frequently
September 24, 2019
Question

3d coordinate

  • September 24, 2019
  • 3 replies
  • 710 views

but how is it possible that in the 3D view the Z and Y coordinates are wrong ??

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3 replies

davescm
Community Expert
Community Expert
September 24, 2019

I see the top one i.e  Z forward, Y up in both versions.
Just in case there was something unusual, I just checked a few old independant tutorials out. The first two are CS6 the third is CC2019. They all show Y (green) up:

https://creativepro.com/using-3d-tools-photoshop-cs6-extended/

lhttps://layersmagazine.com/2d-to-3d-in-photoshop-cs6-extended.html

https://photoshopcafe.com/use-3d-photoshop-ultimate-tutorial/

 

Have you imported a scene in your second screenshot?
Dave

dielghestAuthor
Participating Frequently
September 25, 2019
Yes, it was exported with the blender. Only in this last period can I no longer import a .obj. When I open it with photoshop the y axis has the value of the z axis. Before, as in the last image you saw, I had no problems.
davescm
Community Expert
Community Expert
September 25, 2019
in collada (.dae) works

In Blender export you can choose the axis direction

 

Dave

davescm
Community Expert
Community Expert
September 24, 2019

I've just gone back and checked and axis orientation in CS6 was the same as CC2019.
If you class Z as depth then that would match Photoshops alignment of Z to front and back with X left /right and Y up/down.

Dave

dielghestAuthor
Participating Frequently
September 24, 2019

Excuse me, but do you see the aces like this? blue z, red x and green y

dielghestAuthor
Participating Frequently
September 24, 2019

I saw the axes of photoshop before

 

davescm
Community Expert
Community Expert
September 24, 2019

Hi

What do you mean by wrong?

If you mean Photoshop uses the convention of X and Z being on the groundplane and Y up/down whereas some other 3D applications, e.g. Blender, use X and Y on the groundplane and Z up/down,  then they are just conventions.  I suspect Photoshop's convention came from the application starting as a 2D image editor which puts the X and Y axis in the horizontal and vertical respectively. That left Z for the depth when 3D was added.

 

Dave

 

dielghestAuthor
Participating Frequently
September 24, 2019
Thanks for the reply. Only recently in photoshop have the Y and Z axes been reversed, first the X and Y axis were planes and there was Z up and down. Perhaps it is my ignorance, but in mathematics it is not the z axis that gives depth?