A strange issue with resolution... Help?
I have a problem that has me stumped. I am doing some game modding and use the Nvidia DDS plugin for Photoshop. I am creating textures 4096 x 2048 pixels at 96 pixels per inch - .DDS texture files. The original images could be anything from 2000 down to 70 pixels per inch but most were around 100. I chose 96 because Fallout 4 hates variety in these things and they all have to be 4096 x 2048 in size ... or disaster.
So, at the end, I reloaded a texture I'd completed and saved as DXT1. I felt the framing wasn't 100% and low and behold "Image Size" was telling me that it was now 72 pixels per inch. I opened up the other 400 textures (well at least a quarter of them) and every one of them is now registering 72 pixels per inch... Not what I want at all.
So my questions are: When saving these images did Photoshop say, "No you can't have that. You will have 72 pixels per inch and like it." Is there a setting hidden in "Preferences" within incomprehensible Graphicalese that is opposed to free will? Or is it all an illusion and my texture files are really still 96 pixels per inch but it just shows them as 72 pixels per inch because at 100% zoom it does fit nicely in my work area. Does the "Image Size" selection really refer to "The perception of image size" because reality is so unimportant.
After two days of trying to figure this out I could really use some advice.
Thank you.
