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Hello, I'm in a really rough situation. Because every time that i try to 3D render a text, it appears like a "silhouette" inside my 3D normal text.
I'm working on a design for an E-sport group, and my first try i faced that situation, but somehow i did the right thing and i could finish my project.
The first image is the text with that silhoutte's problem (I need to get off that white text from the 3D render, before i did the render that text was normal, and after the render it appears with this silhoutte), and the last one was my first conception of the project
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Check your materials. It simply seems like you redundantly have the text assigned to one of the texture channels.
Mylenium
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HAHAHAHAHAHAHAH I DON'T BELIEVE IT.
THAT WAS SIMPLY THE PROBLEM AND I DIDN'T SEE THIS. THANKS A LOT MAN ❤️
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It's a bug in the current version (v21) that appears when the UVs are scaled anything other than 100%. It renders with both a scaled and an unscaled texture.
Edit the UV mapping to 100% then adjust the texture to map onto the unscaled UV.
You can add to the bug report here:
Dave
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Thank u man
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