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Sterling8484
Participant
September 5, 2018
Question

.dds file alpha channel transparency

  • September 5, 2018
  • 1 reply
  • 5967 views

so I have a question I’m hoping someone here can help me with. I am one of many people in the process of modding Madden NFL 19 into a NCAA college football game. The people who are attempting to do this have run into an issue with a specific helmet type. It’s a helmet that has a metallic flake or sparkle in it.  the helmet file from the original game imports into PS in a .dds file, as it’s importing it asks permission to load the alpha channel transparency. If I do this, even without editing anything, and just save the file, the metallic shimmer is gone from the helmet we load it back into the game and is opaque in appearanc, no flaking in the paint job is present. Does anyone have any suggestions on how to maybe keep that shimmering metallic look, im assuming this has got to be an issue with the alpha channel upon import to PS because like I mentioned earlier, even with no editing it is lost upon saving. Any help at all would be tremendously appreciated.

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    1 reply

    Jeff Arola
    Community Expert
    Community Expert
    September 5, 2018

    Can you provide the helmet dds image or link to the helmet dds image?

    What operating system and version of photoshop are you using?

    Are you using the NVIDIA DDS plug-in?

    Sterling8484
    Participant
    September 5, 2018

    When I get home I def will, I’m using CS6 and Windows 10 I have the Intel texture works and nvidia plugins installed