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some back ground first, I'm making a new hair for one of my projects... the basic model is finished and I'm just adding a few tinkets to give it a unique look but my problem is Adobe Fuse will only take a single normal map and the tail of this one is a seperate map to the top.
in the past I have just opened the two normal maps and merged them across two layers but in this case the hair top and hair tail are in the same location on the Photoshop normal maps so a simple merge layer will override one... any ideas of a workaround to generate a single map?
Hi
Have you tried Unify Scene for 3D printing ? You will end up with one combined mesh and one combined material
Dave
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Hi
Have you tried Unify Scene for 3D printing ? You will end up with one combined mesh and one combined material
Dave
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yes the 3rd screenshot , I don't see any combined material option
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i found the option you are talking about... it does a rotten job and I'll need to repair the hair but it does give me a single normal map so the issue is solved
thanks mate
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I've had mixed results with it, but it is the only way I know in Photoshop.
The alternative would be to go to a 3D app - for example in Blender you can bake separate textures into a single map.
Dave
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