Recommended workflow to apply jersey design to a texture image (to be used in Unity)
Hey experts! I'm looking for guidance on a repeatable workflow to easily transform/warp/distort standard images into a custom shape texture that I need to use in Unity. In this example, I have a jersey texture that I use in Unity, which is not in the most easily-edited layout. I would like to take designs like jersey2 and transform them to fit inside the jersey in the first image. I've been playing with smart objects + puppet warp, but the results seem wonky. Any recommendations in how to create a repeatable workflow to easily add new designs to the jersey1 texture image? Thanks for the guidance!!


