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2

WORKFLOW for 3D Objects from VR to Aero

Community Beginner ,
Dec 25, 2020 Dec 25, 2020

WORKFLOW for 3D Objects from VR to Aero

 

SculptrVR

export as .fbx, upload to Mixamo to animate, download .dae file,

upload to assets.adobe, not zipped, open from Aero, play animation.

(Keeps colors fairly intact) (open .dae in PS to change colors or animation)

OR export as .obj, open in PS or Dimensions, Send to Aero (a 3D still)

 

Gravity Sketch

export as .obj, (mesh/vert type) unzip .obj, open in PS or Dimensions, Send to Aero (a 3D still).

OR as unzipped .obj file, open in Dimensions, resave as .obj, upload to Mixamo, download as .dae

open .dae in PS to change colors or animation, Send to Aero (or upload .dae to assets.adobe)

OR export as .obj (as a zipped file), upload to assets.adobe, open from Aero

(doesn’t like unzipped obj)(a 3D still).

 

Misc

Make sure all files are oriented properly.

Dimensions .glb files can be uploaded to assets.adobe.

“Play images” for animated .gifs in Aero.

“Play animation” for Mixamo files.

Photoshop layers can be spread apart in Aero.

Make your own rigging in Blender.

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Adobe
LEGEND ,
Dec 25, 2020 Dec 25, 2020
LATEST

its a little sad that .dae is still needed to work around Fbx issues but life goes on... thanks for posting this mate

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