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In the latest build (12.2.0 Build 5912) I am having issues of nodes that are 16-Bit with 16Bit inputs output 8-Bit results randomly.
(Windows 10)
No noticed node in particular, have confirmed with Blend node, Slpoe Blur and Non- Uniform blur. However it is not consistent - When I notice it has happened, I can copy the node and find that the copy works fine (shown in attached example).
I have been working mostly in 4k.
I went to test 2k to see if the issue still occured, and found that after changing to 2k, some nodes are not updating resolution either - example attached.
Please advise if there is a fix / if other info etc required.
Thanks!
Stan Brown
And the fix is now live! Feel free to update your version to solve the issue 🙂
And in the meantime, we found a fix yesterday 🙂
The new version with the fix should be online end of next week. Thanks in advance for your patience.
Nico
Hello,
Thank you @davescm for the heads-up!
Indeed, there is a known issue related to the propagation of inherited parameters – e.g., Output Size, Output Format, ... – in the 12.2.0 version. We are working on a fix.
In the meantime, you may try to enable In-Context Editing as a workaround. You can find the option in Edit > Preferences > Graph. I appreciate your patience while we resolve this!
Best regards.