Dilation fails in "Transfer Texture from Mesh" baker
- July 23, 2025
- 10 replies
- 666 views
Hello,
I'm reporting a critical bug in the "Transfer Texture from Mesh" baker introduced in Substance Designer 15.0.0 and still present in 15.0.1.
The Issue:
The Dilation Width (or Diffusion) setting no longer functions correctly. When baking textures (specifically normal maps) using this baker, instead of the pixels being properly dilated at the UV island edges, **black gaps and lines appear**.
Steps to Reproduce:
1. Use the "Transfer Texture from Mesh" baker to transfer a normal map from a source model to a target model.
2. Set any value for the "Dilation Width".
3. Bake the texture.
Expected Result:
The pixels at the edges of the UV shells should be extended outwards, creating a clean bake without seams, as it worked in all previous versions.
Actual Result:
Black artifacts, lines, and gaps appear along the UV seams. I have confirmed this is not an alpha channel issue and have tested with various settings and multiple texture formats (PNG, TGA) — the bug persists.
This functionality is a core part of my workflow, and this bug forces me to downgrade to version 14 to continue my work. It's frustrating when new releases break essential, long-standing features that worked perfectly before.
I hope the development team can investigate this issue and release a fix soon.
Thank you.
