Hello from Ukraine!:)
I have an issue with SD 15 - it started to crash on loading the project.
Yesterday I worked on a several projects, and all was well. Then, today I tried to open SD (I tried my projects, and even blank new scene, doesn't matter), and it crashes on loading.
After some tests I discovered that this is caused by rasterizer renderer initializing. If I disable 3d view before loading the project, I can use Designer, move and connect nodes and see 2D outut, all works as before. But if I initialize 3d view (no matter - using rmb on Output node or from window>new 3d view), it shows me black 3d view for a second and then crashes.
I even can't switch to OpenGL, even if I set OpenGL as default renderer in settings, it still tries to initialize Rasterizer first (why?).
The issue is I've already updated all my important projects to 15 version so I even can't open them in older versions of Designer. I tried 14 version, it works well with OpenGL even on heavy graphs (because we don't have the rasterizer there).
Funny thing that I've made zero changes to my PC configuration or it's software since yesterday, those were just generic routine days with working on textures, nothing else. But somehow it started to crash.
My PC specs in short:
Ryzen 5 3600
RTX 3080
48 GB RAM
Designer installed on SSD
What I've tried:
- Completely uninstalling and re-installing SD
- Updating Graphics Driver to the latest version
- Switching to Studio driver
- Changing default renderer to OpenGL in settings (it still runs Rasterizer first)
- Clearing Designer scene preferences in Windows Registry and disconnecting second monitor
I'm ready even to fully re-install my OS if it will help, but I'm not sure if it will.
What else should I try?
Thanks in advance!