16K/32K textures support for all Substance 3D software?
I would like to know what's the current status on 16K/32K textures support, both for work in software & file export across all Substance 3D software, including Painter, Designer, Sampler & Stager?
I'm also curious about why in the past Substance is always lacking behind on 8K/16K/32K supports? Is it just because Substance software are utilizing real-time rendering and thus there is hardware limitation? How does film/VFX industry who also use Substance software to cope with these limitations? I guess UDIM? But that doesn't explain the hardware limitation part.
