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Hey guys. first post here.
I am trying to use Substance Designer and I followed this tutorial.
For some reason that for the love of me I can't figure out, my viewport refuses to look like it does in the tutorial. I followed every step directly but it just looks awful:
If I zoom in on the 3D viewport, you'll see jagged edges and "low topology" in the viewport object.
this is how it's supposed to look like:
Needless to say, I googled it and tried many things before posting.
PLEASE, if you know what causes this, please please please let me, know this is very frustrating.
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Hey zakrise,
It might be worth checking your material settings.
In the viewport go to Materials/Default/physically_metallic_roughness/ and choose tesselation if not already chosen.
Then check the parameters on the right. In the "Height" section check if your scale is set to something higher than 0 and increase the tesselation factor to get a smoother viewport result.
Keep in mind that those are shader settings which do not affect your export. Contrary to my screenshot I usually like to keep scale at 1 as this would be the default in other software packages.
Let me know if that helps!
Good luck!
Dziga
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Is there no more editing functionality in this forum???
Anyways, what I wanted to add: In the screenshot I posted I have to go to a tesselation of 32 to get somewhat smooth viewport results.