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Hello there,
Is there any tips and tricks about making a sparkling or glossy texture as strass/velvet/satin? I guess I can deal with the depth and relief in Substance Sampler but I'm stuck with the shiny part.
From what I see my problem is related to
- gloss
- metalness
- IOR
Any advice?
I usually turn to a separate shader such as Blender's Velvet shader. It is a very difficult material to simulate. Where that is not possible, a bit of metallic noise using values between metal and non metal, along with roughness noise can help bring that velvety sheen out.
Dave
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Little update :
Still struggling, whatever I try, it always looks plastic. I can reach an average leather or velvet but nothing that looks close from satin/silk. This is really where I'm lacking experience about the maps and parameters that make the difference between plastic/leather/fabrics when rendering materials. Any hint?
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I usually turn to a separate shader such as Blender's Velvet shader. It is a very difficult material to simulate. Where that is not possible, a bit of metallic noise using values between metal and non metal, along with roughness noise can help bring that velvety sheen out.
Dave
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That's not exactly it but it actually helps. Thanks.
(Now the problem is it doesn't look the same in Painter, but that's another subject).