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Bad gradients, creating stepping in every texture

New Here ,
Aug 02, 2022 Aug 02, 2022

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Hello, 

I havent had this problem in the past, but all my textures are having super harsh gradients. Making this program literally unusable. I will have pictures of a very simple setup. 

 

 

This picture is the graph, creating a very simple rock shapeGraph.png

 

This is showing the AO to kinda depict what is going on AO.png

 

This is being cased by the base shape having harsh stepping. I have tried applying blurs and everything and it doesnt work stepping.png

 

Thank you for all the help, i really need to fix this soon. 

TOPICS
Bugs & Crashes , General , Substance Graph

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correct answers 1 Correct answer

Community Expert , Aug 04, 2022 Aug 04, 2022

Version 12.2.1 has now been released and includes a fix for the issue where parameters such as bit depth were not being inherited correctly

Dave

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Community Expert ,
Aug 03, 2022 Aug 03, 2022

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Look at your slope blur. It is using 8 bits/channel which  is not enough for smooth heightmaps. It is not inheriting the 16 bits from the previous nodes.

There is a bug affecting inheritance in the current version which Adobe have confirmed they will be fixing in a coming release. In the meantime, as a workaround, you can go to Edit - Preferences -Graph and enable In Context Editing.

 

Dave

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Community Expert ,
Aug 04, 2022 Aug 04, 2022

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Version 12.2.1 has now been released and includes a fix for the issue where parameters such as bit depth were not being inherited correctly

Dave

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New Here ,
Aug 10, 2022 Aug 10, 2022

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Thank you! I'll try the process out without modifying  the graphs bits.

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