Answered
Creation of smart material
- September 11, 2021
- 1 reply
- 1033 views
Angle X will change as the number of ridges and the height of the ridges is adjusted. So you could turn that around and adjust both the number of ridges and the height using a function based on an exposed parameter. That way the user can enter the angle and the functions will work out the number of ridges and height.
When you have built your material, including the exposed parameters, publish it as an sbsar file and put that in your Substance Painter library. You can then apply it to your model's surfaces.
Dave
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