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I'm not sure what parameters to chose for Normal Map for 3ds Max Arnold.
DirectX or OpenGL?
Alpha Channel Content - Fill Alpha with input or Force Alpha to 1?
I'm using a standard surface in Arnold.
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Hello @jamesp81001848,
Thanks for the question.
From what I know, Arnold uses OpenGL. Therefore, as long as you're rendering with Arnold, you should use OpenGL. If the map is already made with DirectX, you can still invert the Y axis and the normal map will work as expected.
I am not an Arnold expert, but for the Alpha channel, I guess it depends if you're using transparency or not. If not, you can probably Force Alpha to 1.
Best regards,
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Thank you
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This is for Maya rather than 3ds Max but it may help :
https://substance3d.adobe.com/tutorials/courses/Substance-guide-to-Rendering-in-Arnold
Dave
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Thank you
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