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DirectX or OpenGL for Normal Map for 3ds Max Arnold?

Explorer ,
May 03, 2023 May 03, 2023

I'm not sure what parameters to chose for Normal Map for 3ds Max Arnold.

DirectX or OpenGL?

Alpha Channel Content - Fill Alpha with input or Force Alpha to 1?

 

I'm using a standard surface in Arnold.

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Bakers , General , How to , Import & Export , Substance Graph
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Adobe Employee ,
May 04, 2023 May 04, 2023

Hello @jamesp81001848,

 

Thanks for the question.

 

From what I know, Arnold uses OpenGL. Therefore, as long as you're rendering with Arnold, you should use OpenGL. If the map is already made with DirectX, you can still invert the Y axis and the normal map will work as expected.

 

I am not an Arnold expert, but for the Alpha channel, I guess it depends if you're using transparency or not. If not, you can probably Force Alpha to 1.

 

Best regards,

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe
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Explorer ,
May 04, 2023 May 04, 2023

Thank you

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Community Expert ,
May 04, 2023 May 04, 2023

This is for Maya rather than 3ds Max but it may help :

https://substance3d.adobe.com/tutorials/courses/Substance-guide-to-Rendering-in-Arnold

 

Dave

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Explorer ,
May 04, 2023 May 04, 2023
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Thank you

 

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