• Global community
    • Language:
      • Deutsch
      • English
      • Español
      • Français
      • Português
  • 日本語コミュニティ
    Dedicated community for Japanese speakers
  • 한국 커뮤니티
    Dedicated community for Korean speakers
Exit
0

Exporting a landscape texture?

New Here ,
Jul 27, 2022 Jul 27, 2022

Copy link to clipboard

Copied

Im having an issue with one image im running through a oil painting script. The resolution is 2048x1024 but the default res throughout the script is 2kx2k. is there a way to set the entire script to match the resolution of the original image? When I export, everything looks stretched. This is what I'm getting so far. The background is coming out very stretched. painter_main_basecolor-min.png

TOPICS
How to , Import & Export , Scripting

Views

206

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Adobe Employee ,
Jul 28, 2022 Jul 28, 2022

Copy link to clipboard

Copied

Hello,

 

By script, do you mean you process the image using the SBSRender command line tool?

  • if that is the case, you may use the --set-entry $outputsize@11,10 to set the parent size of the graph to 2048*1024 for rendering. You can learn more about SBSRender and its options here.
  • if that is not the case, please let me know the exact method of processing the images.

 

Best regards.

 

Luca Giarrizzo | Quality Engineer, 3D & Immersive | Adobe

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
New Here ,
Jul 28, 2022 Jul 28, 2022

Copy link to clipboard

Copied

Ahh sorry, im not using the command line. It is an SBS file set up to have the original image as the input and generates an oil painted texture. 

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Adobe Employee ,
Jul 29, 2022 Jul 29, 2022

Copy link to clipboard

Copied

Hello,

 

Thank you for your reply. The graph's parent size can be changed in the Graph view toolbar 

 

LucaGiarrizzo_0-1659082105369.png

 

That being said, please note that creating Bitmap nodes in a graph to use a Bitmap resource, these nodes are automatically created at the nearest upper power of two relatively to the native resolution of their referenced image. This size is also set to the Absolute inheritance method.

This is a deliberate behaviour which aims to ensure the image is processed and stored in the package at a fixed resolution which preserves its details. Learn more at the 'Quality loss in published Substance 3D asset file' item here.

 

I hope this addresses your question, feel free to let me know if I can help further!

 

Best regards.

 

Luca Giarrizzo | Quality Engineer, 3D & Immersive | Adobe

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
New Here ,
Jul 29, 2022 Jul 29, 2022

Copy link to clipboard

Copied

Ty! I think that fixed it. One thing, not sure if this is possible but can the 3d plane be changed or edited to match the image? Its kind of difficult to see the quality when the image is squished onto a square plane. 

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Adobe Employee ,
Aug 01, 2022 Aug 01, 2022

Copy link to clipboard

Copied

LATEST

Hello,

 

Unfortunately the default meshes listed in the 3D View > Scene menu cannot be modified.

However, it is simple enough to create a custom plane using a Substance model graph:

 

  1. Use a Primitive 3D node to create and customize a plane mesh to your desired width-to-height ratio
  2. Pass the result to a UV project node to generate UVs using a planar projection which matches the ratio of the plane

 

Adobe_Substance_3D_Designer_pDoGqdkorT.png

 

You can then export the result as a 3D scene file by clicking RMB on the Substance model graph item in the Explorer, and selecting the Export... option. The exported scene file may then be linked into any other package where it is required and loaded in the 3D View.

 

I hope this is helpful!

 

Best regards.

 

Luca Giarrizzo | Quality Engineer, 3D & Immersive | Adobe

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines