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Participant
April 8, 2022
Answered

Height map strength problem

  • April 8, 2022
  • 1 reply
  • 629 views

I've created my first difficult material in SD. During the process, I made material's height scale higher (like 3.5). But then I exported it in Blender and SP and found out that my height map is much weaker! What can I do to save the height map strength? Thanks.

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Correct answer davescm

The displacement map in Blender can be used two ways:

1. As bump which does not move vertices but simulates surface movement (in a similar way to a normal map but only in one direction). It works but is limited in depth.

2. As real displacement.

You don't say which rendering engine you are using but if using Cycles you can use real displacement. In Cycles under the materials tab scroll down to the Setiings section and you will see Displacement which is defaulted to Bump only. Change this to  Displacement only and adjust the scale in the displacement node.  You need to ensure the mesh is subdivided first (and you could try adaptive subdivision)

 

Dave

 

 

 

 

1 reply

davescm
Community Expert
Community Expert
April 8, 2022

In Blender are you using the heightmap to control bump or real displacement?

 

Dave

 

Participant
April 8, 2022

I import it using the plugin, so, I guess, it's displacement.

 

davescm
Community Expert
davescmCommunity ExpertCorrect answer
Community Expert
April 8, 2022

The displacement map in Blender can be used two ways:

1. As bump which does not move vertices but simulates surface movement (in a similar way to a normal map but only in one direction). It works but is limited in depth.

2. As real displacement.

You don't say which rendering engine you are using but if using Cycles you can use real displacement. In Cycles under the materials tab scroll down to the Setiings section and you will see Displacement which is defaulted to Bump only. Change this to  Displacement only and adjust the scale in the displacement node.  You need to ensure the mesh is subdivided first (and you could try adaptive subdivision)

 

Dave