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I am trying to do grass and would like densier distribution . Is there a way to do it in same shape splatter node ? By having unrestricted shape multiplier probably like with fx -map?
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It is clamped within the shape splatter node.
If you save a copy of the shape splatter node and open it, you can modify the processing within it to create your own modified version, but is not as simple as just unclamping the max 'Scale' input. Doing that still results in the max value of 5 still being used within the processing, so you will need to edit the functions being used by the pixel processors within the node.
Dave
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Yeah, I understand it. I just couldn't find what math exactly is in control of that limit. When I try to unclamp the scaling factor the things are just getting cropped and that's all. So to be exact I need to know what math function and where is in control of that crop ? Any why it's limited at all ?
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You can see all the functions driving the node if you copy it and open it for editing. It is complex though and uses several pixel processors, each with its own function. The scaling value is used in one the pixel processors labelled 1322881960
Dave
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Not sure but it doesn't look like anyhing in that processor fixes the crop size . It can upscale the images themselves but they would just be cropped off by a sort of a frame related to the number ot grid cells . So more scattered things you have smaller the crop and thus harder to reach desirable density.
Here is what I get if just increase the size allowance.
My guess I could just make 1ike 10 splatters in sync with height blended result but not sure it would still be speedier than fx-map node ? For some uncertain reason after two splatters each next one is getting more and more slow .
I wonder is it a limitation by design? Nothing we could workaround? I ask because all similar noises scattering elongated details are still fx-maps.
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The processors work together, which is why just removing the limitation on the one value does not achieve unlimited scaling. You would need to go through the graph and amend the functions across chain to create an amended version that meets your requirements. It would be a good exercise in discovering and learning how the node works.
Dave
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I see nothing related to the scale of such frames exactly in other nodes. Spent quite a while for this . It's actiually the exact question I need an answer for. What defines those frames and how to change it?