Copy link to clipboard
Copied
Hi, I'm trying to expose only the rotation of the Transformation 2D node. When I click "Expose as a new graph" next to Transform Matrix, I get "X Y Z W" when the Sbsar is brought into Unity. How Can I expose that as a either a percentage or something that's more user friendly? Thanks!
Hi
Create a new input parameter called, for example, Angle, with minimum 0 and maximum 360
In transform 2D create an empty function for the transform matrix.
In that function set a Get Float node to the Angle parameter, divide it by 360 and send it to a Rotation Matrix node which you should also right click and set as the output node
You should now be able to control your rotation with the graph "Angle" input parameter (0-360 degrees)
Dave
Copy link to clipboard
Copied
Hi
Create a new input parameter called, for example, Angle, with minimum 0 and maximum 360
In transform 2D create an empty function for the transform matrix.
In that function set a Get Float node to the Angle parameter, divide it by 360 and send it to a Rotation Matrix node which you should also right click and set as the output node
You should now be able to control your rotation with the graph "Angle" input parameter (0-360 degrees)
Dave
Copy link to clipboard
Copied
Thanks so much Dave!
Copy link to clipboard
Copied
You're welcome 🙂
Dave