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How to expose Rotation within the Transformation 2D node

Community Beginner ,
Aug 13, 2021 Aug 13, 2021

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Hi, I'm trying to expose only the rotation of the Transformation 2D node. When I click "Expose as a new graph" next to Transform Matrix, I  get "X Y Z W" when the Sbsar is brought into Unity. How Can I expose that as a either a percentage or something that's more user friendly? Thanks!

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How to , Import & Export , Substance Graph

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correct answers 1 Correct answer

Community Expert , Aug 13, 2021 Aug 13, 2021

Hi

Create a new input parameter called, for example, Angle, with minimum 0 and maximum 360

2021-08-13_22-48-11.jpg

 

In transform 2D create an empty function for the transform matrix.

In that function set a Get Float node to the Angle parameter, divide it by 360 and send it to a Rotation Matrix node which you should also right click and set as the output node

2021-08-13_23-04-22.jpg

 

You should now be able to control your rotation with the graph "Angle" input parameter (0-360 degrees)

2021-08-13_23-06-48.jpg

 

Dave

 

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Community Expert ,
Aug 13, 2021 Aug 13, 2021

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Hi

Create a new input parameter called, for example, Angle, with minimum 0 and maximum 360

2021-08-13_22-48-11.jpg

 

In transform 2D create an empty function for the transform matrix.

In that function set a Get Float node to the Angle parameter, divide it by 360 and send it to a Rotation Matrix node which you should also right click and set as the output node

2021-08-13_23-04-22.jpg

 

You should now be able to control your rotation with the graph "Angle" input parameter (0-360 degrees)

2021-08-13_23-06-48.jpg

 

Dave

 

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Community Beginner ,
Aug 16, 2021 Aug 16, 2021

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Thanks so much Dave!

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Community Expert ,
Aug 16, 2021 Aug 16, 2021

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You're welcome 🙂

Dave

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