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• Re: How to expose Rotation within the Transformati...

# How to expose Rotation within the Transformation 2D node

Community Beginner ,
Aug 13, 2021 Aug 13, 2021

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Hi, I'm trying to expose only the rotation of the Transformation 2D node. When I click "Expose as a new graph" next to Transform Matrix, I  get "X Y Z W" when the Sbsar is brought into Unity. How Can I expose that as a either a percentage or something that's more user friendly? Thanks!

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How to , Import & Export , Substance Graph

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Community Expert , Aug 13, 2021 Aug 13, 2021

Hi

Create a new input parameter called, for example, Angle, with minimum 0 and maximum 360

In transform 2D create an empty function for the transform matrix.

In that function set a Get Float node to the Angle parameter, divide it by 360 and send it to a Rotation Matrix node which you should also right click and set as the output node

You should now be able to control your rotation with the graph "Angle" input parameter (0-360 degrees)

Dave

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Community Expert ,
Aug 13, 2021 Aug 13, 2021

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Hi

Create a new input parameter called, for example, Angle, with minimum 0 and maximum 360

In transform 2D create an empty function for the transform matrix.

In that function set a Get Float node to the Angle parameter, divide it by 360 and send it to a Rotation Matrix node which you should also right click and set as the output node

You should now be able to control your rotation with the graph "Angle" input parameter (0-360 degrees)

Dave

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Community Beginner ,
Aug 16, 2021 Aug 16, 2021

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Thanks so much Dave!

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Community Expert ,
Aug 16, 2021 Aug 16, 2021

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You're welcome 🙂

Dave