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How to make an ice crack map for such a ceramic (substanceDesigner)

Community Beginner ,
Apr 28, 2022 Apr 28, 2022

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QQ截图20220428165526.jpg

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How to , Substance Graph , Substance Model Graph

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correct answers 1 Correct answer

Community Expert , Apr 28, 2022 Apr 28, 2022

Such an effect (smooth over raised surfaces) would normally be done using a shader that can handle a clearcoat. This is the PBR Coated with inherit normal from base set to False

2022-04-28_13-49-15.jpg

 

If the 3D application in which you will use the material does not have such a shader then you may need to model a larger second surface with transparency and a smooth surface reflection

 

Dave

 

 

 

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Community Expert ,
Apr 28, 2022 Apr 28, 2022

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You could try something like this using cells, warp, edge detect and flood fill to give the different levels of cracking.

2022-01-28_23-49-03.jpg

 

 

 

Dave

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Community Beginner ,
Apr 28, 2022 Apr 28, 2022

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Thank you for your reply. This crack looks smooth on the surface, but it has a cracked bump effect. This is really difficult.

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Community Expert ,
Apr 28, 2022 Apr 28, 2022

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Such an effect (smooth over raised surfaces) would normally be done using a shader that can handle a clearcoat. This is the PBR Coated with inherit normal from base set to False

2022-04-28_13-49-15.jpg

 

If the 3D application in which you will use the material does not have such a shader then you may need to model a larger second surface with transparency and a smooth surface reflection

 

Dave

 

 

 

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Community Beginner ,
Apr 28, 2022 Apr 28, 2022

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谢谢万分感谢 牛B

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