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Correct answer davescm

Such an effect (smooth over raised surfaces) would normally be done using a shader that can handle a clearcoat. This is the PBR Coated with inherit normal from base set to False

 

If the 3D application in which you will use the material does not have such a shader then you may need to model a larger second surface with transparency and a smooth surface reflection

 

Dave

 

 

 

2 replies

davescm
Community Expert
davescmCommunity ExpertCorrect answer
Community Expert
April 28, 2022

Such an effect (smooth over raised surfaces) would normally be done using a shader that can handle a clearcoat. This is the PBR Coated with inherit normal from base set to False

 

If the 3D application in which you will use the material does not have such a shader then you may need to model a larger second surface with transparency and a smooth surface reflection

 

Dave

 

 

 

Participant
April 28, 2022

谢谢万分感谢 牛B

davescm
Community Expert
Community Expert
April 28, 2022

You could try something like this using cells, warp, edge detect and flood fill to give the different levels of cracking.


 

 

 

Dave

Participant
April 28, 2022

Thank you for your reply. This crack looks smooth on the surface, but it has a cracked bump effect. This is really difficult.