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Participant
January 3, 2022
Answered

How to make this pattern and mask distribution

  • January 3, 2022
  • 2 replies
  • 821 views

Hello fellow Substance 3D Designers, 

I am a new program user and I am trying to create this pattern: 

 

I can easily create the general triangle pattern and I know that I can use a tile sampler node to mask some of the the triangles, but I would like to mask them using a somewhat "gaussian distribution" as shown in this pattern.  I'd also like it to be tileable.  Any ideas?  Thanks in advance.

This topic has been closed for replies.
Correct answer Luca Giarrizzo

Hello @Wamslebm,

 

Well done for finding a solution! I have attached a try at this with some exposed parameters to this message. It is not perfect but it should serve its purpose.

I hope it is helpful!

 

Note: The file was saved using the latest public release, version 11.3.1.

 

Best regards.

2 replies

Luca Giarrizzo
Community Manager
Luca GiarrizzoCommunity ManagerCorrect answer
Community Manager
January 4, 2022

Hello @Wamslebm,

 

Well done for finding a solution! I have attached a try at this with some exposed parameters to this message. It is not perfect but it should serve its purpose.

I hope it is helpful!

 

Note: The file was saved using the latest public release, version 11.3.1.

 

Best regards.

Luca Giarrizzo | Quality Engineer - Substance 3D Designer | Adobe
WamslebmAuthor
Participant
January 4, 2022

Thank you Luca!    This is great!  You also did some other things that I still need to learn, like opening up parameters, so this is very much appreciated!

Luca Giarrizzo
Community Manager
Community Manager
January 5, 2022

Hello @Wamslebm,

 

I am glad! Have fun with Designer!

 

Luca Giarrizzo | Quality Engineer - Substance 3D Designer | Adobe
WamslebmAuthor
Participant
January 3, 2022

So I've already figured out a distribution technique strategy not long after asking this question.  But I suppose there could be many ways to solve this question so please send me any ideas that could help!  I am absolutely sure I would learn something new.  However,  I think I just needed to create a unique shape to act as my Tile Sampler Mask Map Input.   Then create a few layers with different triangle offsets and blend those together after the tile sampler node.