How to make this pattern and mask distribution
Hello fellow Substance 3D Designers,
I am a new program user and I am trying to create this pattern:

I can easily create the general triangle pattern and I know that I can use a tile sampler node to mask some of the the triangles, but I would like to mask them using a somewhat "gaussian distribution" as shown in this pattern. I'd also like it to be tileable. Any ideas? Thanks in advance.
