IRay VS OpenGL - Gloss sharpness
Hello,
My expriments for velvet and satin lead me to a question about Iray and OpenGL.
While OpenGL is not that bad, IRay anisotropy seems to be totally ignored in Iray mode. The shiny effect is totally gone. (Left is Iray, right is OpenGL).

What should I change, add, delete?
Currently, I have:
base color
normal
metallic
roughness
specular
anisotropy
Considering the OpenGL sample how could I make it a bit more glossy? Currently my attempts make it looks wet, metallic or mirror-like but never "glossy" (I've tried with sheen channels, with no avail, it become grey, overexposed).
PS : Side question, how to enable auto-smooth in Iray mode?


