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Participant
December 14, 2021
Answered

Matching Designer viewport closer to Unreal Engine

  • December 14, 2021
  • 1 reply
  • 2933 views

I noticed that Designer has the ACES color management options. I use them in Substance Painter and there was a lot more documentation and helpful videos that directed me to the correct settings. I was wondering if I could get some help doing the same in Designer. I changed my color management to OpenColorIO and the config to ACES 1.0.3. After restart, the brightest whites almost look mid-grey. 

 

What are the appropriate settings for a Designer to Unreal workflow?

 

 

Thanks so much,

Kyle

Correct answer Luca Giarrizzo

Hello Kyle,

 

ACES color management using OpenColorIO involves a specialised workflow for color matching purposes across an entire pipeline, most commonly used in VFX production. In that mode, a 1.0 grayscale value which would appear white in sRGB will look washed out indeed in ACES Linear sRGB, as it uses a much higher HDR value as white point. Using OCIO in Designer involves using it in Unreal Engine as well.

 

For general use, Unreal Engine uses an ACES sRGB tonemapper and sRGB color space as default. This is also available in Designer's 3D View in the bottom bar, and does not require using OCIO color management. You should remain in Legacy mode instead and use the tonemapper in the 3D View for matching Unreal Engine's look.

 

I hope this is helpful! Feel free to let me know if you have other questions.

 

Best regards.

 

1 reply

Luca Giarrizzo
Community Manager
Luca GiarrizzoCommunity ManagerCorrect answer
Community Manager
December 14, 2021

Hello Kyle,

 

ACES color management using OpenColorIO involves a specialised workflow for color matching purposes across an entire pipeline, most commonly used in VFX production. In that mode, a 1.0 grayscale value which would appear white in sRGB will look washed out indeed in ACES Linear sRGB, as it uses a much higher HDR value as white point. Using OCIO in Designer involves using it in Unreal Engine as well.

 

For general use, Unreal Engine uses an ACES sRGB tonemapper and sRGB color space as default. This is also available in Designer's 3D View in the bottom bar, and does not require using OCIO color management. You should remain in Legacy mode instead and use the tonemapper in the 3D View for matching Unreal Engine's look.

 

I hope this is helpful! Feel free to let me know if you have other questions.

 

Best regards.

 

Luca Giarrizzo | Quality Engineer - Substance 3D Designer | Adobe
Participant
December 14, 2021

Just what I needed. I'm not very informed on the technicalities of it so thanks for explaining it as well. Much appreciated!

Luca Giarrizzo
Community Manager
Community Manager
December 17, 2021

Hello again Kyle,

 

I am glad this was helpful! Color management is indeed a very complex topic that eludes us as soon as we think we have it figured out.

 

Have fun with the Substance 3D tools!

 

Best regards.

Luca Giarrizzo | Quality Engineer - Substance 3D Designer | Adobe