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I have three tileable, seamless bitmaps that I want to use in a “Tile Sampler Color” node to create vertical siding. I chose the “Tile Sampler Color” node so that I could iterate between each bitmap image to create a random pattern. The problem I’m running into is that the bitmaps get scaled or stretched. I have tried using “Absolute” under “Size Mode” and I end up with only one of the bitmaps showing. There has got to be an easy way to randomly assign my bitmap images to these planks. I can’t believe something so simple has to be so complicated in Substance Designer. I would use Substance Sampler; however, I am not happy with the latest version, and I don’t have enough control over what I want to do. I could also use a Flood Fill to move things around, but I think it would be much easier using “Tile Sampler” if it's capable of this taske What am I missing here? Thanks in advance.
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Hello,
Indeed, using your tilable as direct inputs of a Tile Sampler for mapping planks will result in stretching, as the entire texture will be mapped to each individual plank.
Instead, a common technique for mapping wood tilables to planks is to create a plank grid with a different grayscale value for each plank, then use that to drive a Directional Warp on the wood tilable.
Then you can combine your tilable with blend nodes, by using a similar grayscale plank distribution for selecting planks. You can use Threshold or Histogram Select for creating masks. I have attached a sample project with this graph:
I hope this is helpful! Let me know if that does not address your request.
Best regards.
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Thank you, Luca. I am aware of using directional warp but it doesn't give me the ability to rotate the bitmaps 180°, nor can I offset the position among many of the other things available within tile sampler. It would be nice if Substance created a simple node that accomplished all of this. I guess that is what Sampler is for. This function just seems so basic.
Is there a way using to randomly rotate in 180° increments?
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