Preventing Bitmap from Tiling/Stretching with Tile Sampler Color
- April 5, 2024
- 1 reply
- 621 views
I have three tileable, seamless bitmaps that I want to use in a “Tile Sampler Color” node to create vertical siding. I chose the “Tile Sampler Color” node so that I could iterate between each bitmap image to create a random pattern. The problem I’m running into is that the bitmaps get scaled or stretched. I have tried using “Absolute” under “Size Mode” and I end up with only one of the bitmaps showing. There has got to be an easy way to randomly assign my bitmap images to these planks. I can’t believe something so simple has to be so complicated in Substance Designer. I would use Substance Sampler; however, I am not happy with the latest version, and I don’t have enough control over what I want to do. I could also use a Flood Fill to move things around, but I think it would be much easier using “Tile Sampler” if it's capable of this taske What am I missing here? Thanks in advance.
