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Question: How to set up a mask output so it is automatically recognized by Substance Painter

New Here ,
Apr 05, 2024 Apr 05, 2024

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Hello! I have been working on a material that is intended to be overlaid on other materials in painter. I have set up a mask output with the following settings:

Ben31412502zlik_0-1712331696104.png

My issue is that when i import the material into substance painter, I have to set the mask output manually under the materials channel mapping. As you can see here, the channel defaults to <no alpha>.

Ben31412502zlik_1-1712331830911.png

 

When i select my mask output from the dropdown, everything works as intended. How can i set up my output to be recognized by Painter automatically? Or am i misunderstanding and this is actually a problem on the painter end?

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General , How to , Substance Graph

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correct answers 1 Correct answer

Adobe Employee , Apr 08, 2024 Apr 08, 2024

Hello,

 

This automatic assignment is performed based on the 'user data' attribute set on a graph's output.

You may follow the instructions in the 'Designate an output as a common mask/alpha' of the User data page in Painter's documentation. I hope this is helpful!

 

Best regards.

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Adobe Employee ,
Apr 08, 2024 Apr 08, 2024

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Hello,

 

This automatic assignment is performed based on the 'user data' attribute set on a graph's output.

You may follow the instructions in the 'Designate an output as a common mask/alpha' of the User data page in Painter's documentation. I hope this is helpful!

 

Best regards.

Luca Giarrizzo | QA Analyst, 3D & Immersive | Adobe

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New Here ,
Apr 08, 2024 Apr 08, 2024

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That is exactly the solution i was looking for thank you very much!

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