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January 5, 2023
Answered

Substance Designer Height Map

  • January 5, 2023
  • 1 reply
  • 1688 views

Hello everyone, I am following a tutorial from youtube and encountered an issue regarding height maps on substance designer. The tutorial in question can be found at this link: "https://www.youtube.com/watch?v=gk0h1D5hpOA".

As you can see from the screenshot, some parts of the asset are very stretched, and i feel like it's just how substance deisgner works. But before moving on I would like to see if anyone here has a solution for this problem or a workaround. I would be rendering the material on marmoset to showcase, and implementing it on UE5 on an environment I am working on. Also the parts of the books that touch wood have their basecolour blended between them, any adive on that ?

thank you 😃 

 

 

 

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Correct answer davescm

Hi

It is one of the limitations of 'modelling' with a height map. Large, abrupt, changes in height look stretched whereas more gradual slopes can look OK.

You can partially address it by :

a. Enuring you have sufficient tesselation for your displacement when using the heightmap

b. Softening the abrupt changes slightly by using a small amount of blur on the heightmap (not on the normal map).

Dave

1 reply

davescm
Community Expert
davescmCommunity ExpertCorrect answer
Community Expert
January 12, 2023

Hi

It is one of the limitations of 'modelling' with a height map. Large, abrupt, changes in height look stretched whereas more gradual slopes can look OK.

You can partially address it by :

a. Enuring you have sufficient tesselation for your displacement when using the heightmap

b. Softening the abrupt changes slightly by using a small amount of blur on the heightmap (not on the normal map).

Dave