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I created a material using Subsdesigner. All the parameters can be used and debugged normally in Substance Player or Designer. However, when importing the sbsar format into Substance Painter, most of the parameter adjustments become ineffective. I have no idea why. It's really bothering me.Could someone help me figure it out?
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Hi @å¦361409834onq,
Thank you for your message.
Can I have a video of the issue? Or can you even share the .SBSAR file so I can take a closer look?
Let me know.
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Thanks a lot for all resources! We're investigating and we'll get back to you as soon as we have something to share.
Best regards,
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Thanks to your resources, we were able to locate the source of the problem. It seems that Painter has trouble with the exposed parameter from Level nodes.
We're going to investigate to understand and fix the behavior, but in the meantime (thanks to Substance Designer's team) here's an alternate version of your .SBS graph file. It contains the same exposed parameters, but with a few different nodes. It should be safer to use, and you should hopefully get similar results.
Best regards,
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Thanks for your reply and for modifying the preliminary version, but there are still some invalid parameters in substance painter that I imported into Substance Painter, and other materials I have made also have this problem. Apart from the problem of exposing the level parameter, what other reasons can cause the parameter to be invalid?
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