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Participant
February 16, 2023
Answered

Substance Designer SBSAR - Change Bitmaps Within Painter / Houdini

  • February 16, 2023
  • 1 reply
  • 1037 views

Hello everyone!!!

 

I want to export a SBSAR file out of Designer that allows me to be able to pull any maps off of my hard drive to sub out Diffuse, Normal, AO, Roughness input maps. What can I do in Designer to make an dynamic image input that allows me to have the option to pull image maps off of my hard drive inside of Painter / Houdini or whatever uses SBSAR files?

 

The goal is to be able to dynamicly change input maps and still run through sbsar node tree. I am assuming this is possible but I am a noobie. Hope you can help.

 

Vincent Griffith

This topic has been closed for replies.
Correct answer Cyril Dellenbach

Hi @Vincent284329373bos,

 

Thanks for your message.

 

To be sure I get your request well and cover multiple aspects :

First of all, inside Substance 3D Designer you can use the input color/grayscale node to create input for your graph. When you'll publish your SBSAR from your graph, it will keep these inputs.

From this, you can create a new graph, drag and drop your new SBSAR and load any image from the Hard Drive by simply drag and dropping them anywhere in the canvas (Substance Designer will turn the images into bitmaps). You can now link any personnal image to the SBSAR inputs.

 

Inside Substance 3D Painter, the SBSAR will also perfectly work with any custom image you'll import.

 

And if your goal is to get the result of your SBSAR without the help of another software, it is possible to use sbsrender (which is included in the installation of Substance Designer). It is a command line tool that can help you generate images from your SBSAR without the assistance of another software.

 

Feel free to contact me if you need any more guidance.

 

Best regards,

1 reply

Cyril Dellenbach
Community Manager
Cyril DellenbachCommunity ManagerCorrect answer
Community Manager
February 17, 2023

Hi @Vincent284329373bos,

 

Thanks for your message.

 

To be sure I get your request well and cover multiple aspects :

First of all, inside Substance 3D Designer you can use the input color/grayscale node to create input for your graph. When you'll publish your SBSAR from your graph, it will keep these inputs.

From this, you can create a new graph, drag and drop your new SBSAR and load any image from the Hard Drive by simply drag and dropping them anywhere in the canvas (Substance Designer will turn the images into bitmaps). You can now link any personnal image to the SBSAR inputs.

 

Inside Substance 3D Painter, the SBSAR will also perfectly work with any custom image you'll import.

 

And if your goal is to get the result of your SBSAR without the help of another software, it is possible to use sbsrender (which is included in the installation of Substance Designer). It is a command line tool that can help you generate images from your SBSAR without the assistance of another software.

 

Feel free to contact me if you need any more guidance.

 

Best regards,

Cyril Dellenbach (Micro) | QA Support Artist | Adobe
Participant
February 17, 2023

Thank you so much!!