Substance Designer to Substance Painter fidelity
Hi everyone, enjoying both designer and painter except for one issue at the moment. When I send a material from designer to painter, what's the best workflow? cause any tiling in painter (using UV scale) and the material seems to lose resolution quality which is understandable cause it's not tiling like in a shader. So what's the workflow to bring in a designer material, tile it to fit scale of model, do some manual painting and have high quality textures output from painter?
Thanks much in advance!
