Inspiring
February 15, 2022
Question
Transferred Textures rendering black
- February 15, 2022
- 2 replies
- 3431 views
I have a series of scans that I am trying to transfer textures onto low poly meshes (with UDIMS). I managed fine with the first scan but with 2 others, the textures are coming out black.
When I pull these scans into Maya, they have their UV but have to be linked up to the texture, so I do that and then export them out again.
I then imported 1 scan back into Maya to check that it is linked to the image automatically and it is (see image)
These are still coming out black in substance designer, even when linked with the same file in maya. (see image)
I'm new to substance designer and I'm just baking model information HR-LR, is there some setting that I am missing or is there a way to link the image to the model before I render?
