Hello, I am new to Substance Designer, I usually use Mari software for texturing, and I was exploring different ways to create Masks/Gradients and to control them in SD.
I noticed that there is an option to create a gradient using 3D linear gradient
and using worldposition to orient/manipulate it,
I was wondering if there is a way to reproduce sort of 3D Radial gradient, based on an empty object location as gradient centre, and controlling the radius, falloff and feather from that point forward?
If not, I think the software would benefit from such a node.