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Hello, I am new to Substance Designer, I usually use Mari software for texturing, and I was exploring different ways to create Masks/Gradients and to control them in SD.
I noticed that there is an option to create a gradient using 3D linear gradient
and using worldposition to orient/manipulate it,
I was wondering if there is a way to reproduce sort of 3D Radial gradient, based on an empty object location as gradient centre, and controlling the radius, falloff and feather from that point forward?
If not, I think the software would benefit from such a node.
Thanks for the question.
If the goal is to get a 3D sphere gradient, you may use a 3D Volume mask node combine with a position map from the mesh.
To get a position map, you can bake the mesh directly inside Substance 3D Designer. In the explorer, right click on the asset and bake model information.
There are several types of map you can bake, but the one needed is Position Map from Mesh.
I hope this will be useful for your further project.
Best regards,
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